My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army Sparky
The Log
Fire Spirit Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Hog Rider Skeleton Army Mother Witch Sparky
Fireball
Hog Rider Inferno Tower Skeleton Army Mother Witch Sparky
Poison
Inferno Tower Skeleton Army Mother Witch Sparky
Lightning
Inferno Tower Mother Witch Sparky
Rocket
Hog Rider Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Mother Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Hog Rider Mother Witch Inferno Tower Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mother Witch Sparky
Zap
Hog Rider Sparky Fire Spirit Mother Witch Mega Knight
Hog Rider
Fire Spirit Zap Mother Witch Mega Knight
Inferno Tower
Skeleton Army
Sparky
Mother Witch
Fire Spirit Zap Hog Rider Mega Knight
Sparky
Zap Fire Spirit Skeleton Army
Mega Knight
Zap Hog Rider Mother Witch

Defense Synergies 2 10

Fire Spirit
Zap Inferno Tower Sparky
Zap
Mega Knight Fire Spirit Inferno Tower Skeleton Army Mother Witch Sparky
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Zap Mega Knight
Skeleton Army
Inferno Tower Zap Sparky
Mother Witch
Zap Mega Knight
Sparky
Fire Spirit Zap Skeleton Army
Mega Knight
Zap Inferno Tower Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky Zap Mega Knight
Inferno Tower Skeleton Army Sparky Mega Knight Fire Spirit
Inferno Tower Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Fire Spirit Zap Mother Witch Mega Knight
Inferno Tower Fire Spirit Zap
Zap Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Sparky Mega Knight
Skeleton Army Mother Witch Zap Mega Knight
Inferno Tower Zap
Inferno Tower Skeleton Army Sparky Mega Knight Fire Spirit Zap
Fire Spirit Skeleton Army Sparky Mega Knight Zap
Inferno Tower Skeleton Army Sparky Mega Knight
Inferno Tower Skeleton Army Zap Sparky Mega Knight
Sparky Mega Knight Inferno Tower Skeleton Army
Fire Spirit Mega Knight Zap Skeleton Army
Zap Fire Spirit Mother Witch Mega Knight
Sparky Inferno Tower
Skeleton Army Mega Knight Fire Spirit Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Inferno Tower Sparky
Zap Mega Knight
Skeleton Army Mega Knight Zap Inferno Tower Sparky
Skeleton Army Mega Knight Zap Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky Mega Knight
Fire Spirit Mother Witch Zap
Skeleton Army Sparky Inferno Tower
Inferno Tower Mega Knight Skeleton Army Sparky
Zap Mega Knight Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Mega Knight Inferno Tower Sparky
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Inferno Tower Sparky
Skeleton Army Sparky Mega Knight
Inferno Tower Skeleton Army Sparky Zap
Mega Knight Zap Inferno Tower Mother Witch Sparky
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Fire Spirit Zap Sparky Mega Knight
Mother Witch Fire Spirit Zap
Fire Spirit Sparky
Fire Spirit Zap
Zap
Fire Spirit Sparky
Zap Sparky
Fire Spirit Zap
Fire Spirit Sparky
Zap Sparky
Zap Sparky
Sparky Mega Knight
Sparky
Sparky
Fire Spirit Zap Sparky Mega Knight
Fire Spirit Zap Mother Witch Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Mother Witch Fire Spirit Sparky Mega Knight
Zap Sparky
Zap Sparky Mega Knight
Zap Sparky
Fire Spirit Zap Mother Witch Sparky
Zap
Sparky
Zap Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Sparky
Zap Fire Spirit Skeleton Army
Fire Spirit Zap
Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Sparky
Zap
Zap Sparky Mega Knight
Sparky
Sparky Mega Knight

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