My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Skeleton King
Giant Snowball
Minion Horde Skeleton Army Skeleton King
Zap
Minion Horde Skeleton Army Skeleton King
Barbarian Barrel
Elite Barbarians Skeleton Army Skeleton King
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Minion Horde Skeleton Army Skeleton King
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Skeleton King
Fireball
Minion Horde Elite Barbarians Skeleton Army Skeleton King
Poison
Minion Horde Skeleton Army Skeleton King
Lightning
Elite Barbarians Mini P.E.K.K.A Skeleton King
Rocket
Minion Horde Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Mini P.E.K.K.A Freeze Skeleton King Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Freeze
Minion Horde
Freeze
Elite Barbarians
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Skeleton Army
Skeleton King
Freeze
Arrows Minion Horde
The Log
Elite Barbarians Mini P.E.K.K.A
Skeleton King
Skeleton Army

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A
Minion Horde
Freeze The Log
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Arrows Elite Barbarians Skeleton Army Freeze
Skeleton Army
Mini P.E.K.K.A Freeze The Log Skeleton King
Freeze
Minion Horde Mini P.E.K.K.A Skeleton Army
The Log
Mini P.E.K.K.A Minion Horde Elite Barbarians Skeleton Army
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Minion Horde Mini P.E.K.K.A Skeleton Army Elite Barbarians Freeze
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Skeleton King
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army Freeze The Log
Minion Horde Arrows Freeze
Arrows The Log
Minion Horde Mini P.E.K.K.A Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Minion Horde Mini P.E.K.K.A
Minion Horde Skeleton Army Arrows Freeze The Log Skeleton King
Arrows Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Elite Barbarians Freeze The Log
Skeleton Army Arrows Minion Horde Mini P.E.K.K.A Freeze The Log Skeleton King
Elite Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde Skeleton King
Minion Horde Skeleton Army Elite Barbarians Mini P.E.K.K.A Freeze The Log
Minion Horde Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Minion Horde Elite Barbarians Skeleton Army The Log
Arrows Freeze The Log
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Arrows Minion Horde Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A The Log
Skeleton Army Minion Horde Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Minion Horde Freeze
Mini P.E.K.K.A Skeleton Army Minion Horde Elite Barbarians
Mini P.E.K.K.A Minion Horde Elite Barbarians Skeleton Army
Minion Horde Freeze Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde Skeleton King
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Mini P.E.K.K.A Freeze The Log Skeleton King
Arrows Minion Horde Elite Barbarians Mini P.E.K.K.A Freeze The Log Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Freeze The Log
Arrows Minion Horde The Log
Arrows Minion Horde Freeze
Arrows Minion Horde The Log
Arrows The Log Freeze
Arrows The Log
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Minion Horde The Log
Arrows
Elite Barbarians The Log
Arrows Minion Horde Freeze
Arrows Elite Barbarians The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows Freeze
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows Freeze The Log
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Elite Barbarians Arrows Minion Horde
Minion Horde Freeze
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Minion Horde The Log
Arrows Minion Horde Freeze
Minion Horde
Arrows The Log
Minion Horde Skeleton Army Freeze
Arrows
Freeze
Arrows The Log
Minion Horde Mini P.E.K.K.A
Arrows The Log Skeleton King
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze The Log Skeleton King
Freeze The Log

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