My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Musketeer Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant Skeleton
Giant Snowball
Skeletons Archers Musketeer Baby Dragon
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Knight Musketeer Giant Skeleton
The Log
Skeletons Archers Musketeer Giant Skeleton
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Knight Musketeer Baby Dragon Giant Skeleton
Fireball
Archers Musketeer Baby Dragon
Poison
Archers Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Archers Knight Musketeer Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Archers

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Archers Knight Musketeer Barbarian Barrel Baby Dragon Giant Skeleton
Archers
Knight Zap Barbarian Barrel Baby Dragon Giant Skeleton
Knight
Archers Musketeer Baby Dragon Zap Barbarian Barrel
Musketeer
Knight Zap Barbarian Barrel Baby Dragon Giant Skeleton
Barbarian Barrel
Zap Archers Knight Musketeer Baby Dragon Giant Skeleton
Baby Dragon
Knight Zap Archers Musketeer Barbarian Barrel Giant Skeleton
Giant Skeleton
Zap Archers Musketeer Barbarian Barrel Baby Dragon

Defense Synergies 4 22

Skeletons
Musketeer Zap Archers Knight Barbarian Barrel Baby Dragon Giant Skeleton
Zap
Skeletons Archers Knight Musketeer Barbarian Barrel Baby Dragon Giant Skeleton
Archers
Knight Barbarian Barrel Skeletons Zap Baby Dragon Giant Skeleton
Knight
Archers Musketeer Skeletons Zap Barbarian Barrel Baby Dragon
Musketeer
Skeletons Knight Zap Barbarian Barrel Baby Dragon Giant Skeleton
Barbarian Barrel
Archers Skeletons Zap Knight Musketeer Baby Dragon Giant Skeleton
Baby Dragon
Skeletons Zap Archers Knight Musketeer Barbarian Barrel Giant Skeleton
Giant Skeleton
Skeletons Zap Archers Musketeer Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Barbarian Barrel Baby Dragon
Skeletons Zap Knight Musketeer
Skeletons Archers Knight Musketeer Giant Skeleton
Skeletons Knight Musketeer
Barbarian Barrel Giant Skeleton
Barbarian Barrel Skeletons Zap Archers Musketeer Baby Dragon
Musketeer Zap Archers Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon Giant Skeleton
Skeletons Musketeer
Knight Skeletons Archers Musketeer Barbarian Barrel Giant Skeleton
Archers Skeletons Zap Knight Musketeer Barbarian Barrel Baby Dragon Giant Skeleton
Musketeer Zap Archers Baby Dragon
Skeletons Zap Knight Musketeer Giant Skeleton
Zap Barbarian Barrel Baby Dragon
Knight
Zap
Skeletons Knight Musketeer
Zap Archers Knight Musketeer Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Archers Knight Musketeer Giant Skeleton
Musketeer
Archers Knight Musketeer Barbarian Barrel Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Archers Barbarian Barrel Giant Skeleton
Zap Archers Knight Musketeer Barbarian Barrel Baby Dragon
Giant Skeleton Skeletons Zap Knight Musketeer
Giant Skeleton Zap Knight Musketeer Barbarian Barrel
Giant Skeleton Skeletons Knight Musketeer
Skeletons Zap Archers Musketeer Baby Dragon
Skeletons Archers Knight Musketeer Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Skeletons Knight Barbarian Barrel Baby Dragon
Skeletons Musketeer
Knight Musketeer Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Skeletons Knight
Archers Musketeer Baby Dragon
Skeletons Zap Archers Knight Musketeer Barbarian Barrel Baby Dragon Giant Skeleton
Zap Archers Musketeer Barbarian Barrel Baby Dragon Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Barrel Baby Dragon Giant Skeleton
Zap Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Giant Skeleton
Knight Musketeer Barbarian Barrel Giant Skeleton
Zap Barbarian Barrel Baby Dragon
Zap Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap
Musketeer
Zap Knight Musketeer Barbarian Barrel
Zap Archers Musketeer Baby Dragon
Knight Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Archers Musketeer Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Musketeer Baby Dragon Giant Skeleton
Musketeer
Zap Musketeer Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon
Zap Archers Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer
Zap
Giant Skeleton
Zap Archers Musketeer Barbarian Barrel
Zap Archers Musketeer Baby Dragon
Barbarian Barrel
Knight Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Giant Skeleton
Musketeer
Zap Musketeer Baby Dragon Giant Skeleton
Zap Musketeer
Zap Musketeer Barbarian Barrel Baby Dragon Giant Skeleton

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