My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Electro Spirit Archers Tesla Elite Barbarians Heal Spirit
The Log
Skeletons Electro Spirit Archers Elite Barbarians Heal Spirit
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Electro Spirit Archers Heal Spirit
Royal Delivery
Skeletons Electro Spirit Archers Elite Barbarians Heal Spirit
Fireball
Archers Tesla Elite Barbarians
Poison
Archers
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Heal Spirit Rage Archers Tesla Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Heal Spirit

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians
Archers
Elite Barbarians Heal Spirit
Tesla
Elite Barbarians
Heal Spirit Rage Electro Spirit Archers
Heal Spirit
Elite Barbarians Archers
Mirror
Rage
Elite Barbarians

Defense Synergies 2 4

Skeletons
Tesla Electro Spirit Archers Elite Barbarians
Electro Spirit
Skeletons
Archers
Skeletons Tesla
Tesla
Skeletons Mirror Archers
Elite Barbarians
Skeletons
Heal Spirit
Mirror
Tesla
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Elite Barbarians Skeletons Tesla
Tesla Skeletons Archers Elite Barbarians
Tesla Elite Barbarians Skeletons
Elite Barbarians
Skeletons Electro Spirit Archers Tesla
Tesla Electro Spirit Archers
Electro Spirit Tesla
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Archers Tesla
Archers Skeletons Electro Spirit Tesla
Tesla Archers
Tesla Skeletons Elite Barbarians
Electro Spirit Tesla
Elite Barbarians Tesla
Tesla Elite Barbarians
Tesla Skeletons Elite Barbarians
Tesla Electro Spirit Archers Elite Barbarians
Electro Spirit Archers Tesla
Tesla Elite Barbarians
Electro Spirit Archers Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Elite Barbarians
Archers Tesla Elite Barbarians
Skeletons Elite Barbarians
Tesla Elite Barbarians
Skeletons Tesla Elite Barbarians
Skeletons Electro Spirit Archers Tesla
Skeletons Archers Tesla Elite Barbarians
Tesla Elite Barbarians
Skeletons Electro Spirit Elite Barbarians
Skeletons Tesla
Tesla Elite Barbarians
Elite Barbarians
Elite Barbarians Skeletons Tesla
Archers Tesla
Tesla Elite Barbarians Skeletons Electro Spirit Archers
Electro Spirit Archers Tesla Elite Barbarians
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Spirit
Archers
Elite Barbarians
Archers
Elite Barbarians
Elite Barbarians
Archers
Electro Spirit
Elite Barbarians Archers
Electro Spirit
Elite Barbarians
Electro Spirit
Electro Spirit Archers
Archers
Elite Barbarians
Electro Spirit Elite Barbarians

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