My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Baby Dragon
Zap
Skeletons Bats Goblin Barrel X-Bow
Barbarian Barrel
Skeletons Goblin Barrel X-Bow
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel X-Bow
Earthquake
Skeletons Goblin Barrel X-Bow
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Goblin Barrel Baby Dragon
Fireball
Goblin Barrel Baby Dragon X-Bow
Poison
Bats X-Bow
Lightning
Mini P.E.K.K.A Baby Dragon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Goblin Barrel Mini P.E.K.K.A Baby Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Mini P.E.K.K.A Goblin Barrel Baby Dragon X-Bow
Zap
Arrows X-Bow Bats Mini P.E.K.K.A Baby Dragon
Arrows
Zap Mini P.E.K.K.A Goblin Barrel X-Bow
Mini P.E.K.K.A
Bats Zap Arrows Baby Dragon X-Bow
Goblin Barrel
Bats Arrows Baby Dragon
Baby Dragon
Bats Zap Mini P.E.K.K.A Goblin Barrel
X-Bow
Zap Bats Arrows Mini P.E.K.K.A

Defense Synergies 2 13

Skeletons
X-Bow Bats Zap Mini P.E.K.K.A Baby Dragon
Bats
Skeletons Zap Mini P.E.K.K.A Baby Dragon X-Bow
Zap
Mini P.E.K.K.A Skeletons Bats Arrows Baby Dragon X-Bow
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Bats Arrows Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Bats Zap Mini P.E.K.K.A
X-Bow
Skeletons Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon X-Bow
Mini P.E.K.K.A Skeletons Bats Zap X-Bow
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats
Arrows Mini P.E.K.K.A X-Bow
Arrows Skeletons Bats Zap Baby Dragon X-Bow
Bats Zap Arrows Baby Dragon X-Bow
Zap Arrows Baby Dragon X-Bow
Mini P.E.K.K.A Skeletons X-Bow
Skeletons Mini P.E.K.K.A
Bats Skeletons Zap Arrows Baby Dragon X-Bow
Arrows Bats Zap Baby Dragon
Mini P.E.K.K.A Skeletons Bats Zap X-Bow
Bats Zap Arrows Mini P.E.K.K.A Baby Dragon X-Bow
Mini P.E.K.K.A X-Bow
Zap Mini P.E.K.K.A X-Bow
Skeletons Bats Arrows Mini P.E.K.K.A X-Bow
Arrows Bats Zap Baby Dragon X-Bow
Zap Arrows Baby Dragon Bats
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap X-Bow
Zap Arrows Mini P.E.K.K.A Baby Dragon X-Bow
Skeletons Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap X-Bow
Skeletons Mini P.E.K.K.A
Arrows Skeletons Bats Zap Baby Dragon
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Zap Skeletons Bats Mini P.E.K.K.A Baby Dragon X-Bow
Skeletons
Bats Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Skeletons
Baby Dragon
Skeletons Bats Zap Mini P.E.K.K.A Baby Dragon X-Bow
Bats Arrows Zap Mini P.E.K.K.A Baby Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon X-Bow
Arrows Zap Baby Dragon X-Bow
Arrows Baby Dragon X-Bow
Arrows
Zap Arrows Baby Dragon
Arrows Bats Zap Baby Dragon
Arrows Baby Dragon
Arrows X-Bow Zap Baby Dragon
Arrows Zap X-Bow
Bats Mini P.E.K.K.A X-Bow
Zap Arrows X-Bow
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon X-Bow
Zap Arrows Baby Dragon X-Bow
X-Bow Zap Arrows Baby Dragon
Arrows Baby Dragon X-Bow
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Baby Dragon X-Bow
Zap Arrows Baby Dragon X-Bow
Baby Dragon X-Bow
Arrows
X-Bow
Zap Arrows Baby Dragon X-Bow
Zap Arrows Baby Dragon
Arrows X-Bow Zap Baby Dragon
Zap Arrows Baby Dragon X-Bow
Zap Arrows Baby Dragon X-Bow
Bats Zap Arrows Baby Dragon X-Bow
Zap Bats
Mini P.E.K.K.A
Zap Arrows X-Bow
Zap Arrows
Arrows
Zap Bats X-Bow
Zap Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon X-Bow

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