My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bandit Phoenix Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Phoenix Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army Bandit Phoenix Ram Rider
Giant Snowball
Skeletons Hog Rider Skeleton Army Ram Rider
Zap
Skeletons Skeleton Army Bandit Ram Rider
Barbarian Barrel
Skeletons Skeleton Army Bandit
The Log
Skeletons Hog Rider Skeleton Army Bandit Ram Rider
Earthquake
Skeletons Hog Rider Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Hog Rider Skeleton Army Bandit Ram Rider
Fireball
Hog Rider Skeleton Army Bandit Ram Rider
Poison
Skeleton Army Phoenix
Lightning
Bandit Phoenix Ram Rider Archer Queen
Rocket
Hog Rider Phoenix Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Skeleton Army Bandit Hog Rider Phoenix Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Skeleton Army Bandit

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Rage Bandit Archer Queen
Rage
Hog Rider Phoenix
Skeleton Army
Bandit
Hog Rider Ram Rider
Phoenix
Rage
Ram Rider
Bandit Archer Queen
Archer Queen
Hog Rider Ram Rider

Defense Synergies 0 7

Skeletons
Bandit Phoenix Ram Rider Archer Queen
Hog Rider
Rage
Skeleton Army
Bandit Archer Queen
Bandit
Skeletons Skeleton Army Ram Rider
Phoenix
Skeletons
Ram Rider
Skeletons Bandit
Archer Queen
Skeletons Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Skeletons Bandit Phoenix Ram Rider
Skeleton Army Ram Rider Skeletons Bandit
Skeleton Army Skeletons Bandit Phoenix Ram Rider
Skeleton Army
Skeleton Army Skeletons Bandit
Ram Rider Phoenix
Bandit Phoenix Ram Rider
Skeletons Skeleton Army Phoenix Archer Queen
Skeleton Army Skeletons Bandit Phoenix
Skeleton Army Skeletons Bandit Ram Rider
Phoenix Ram Rider
Skeleton Army Skeletons Bandit Ram Rider
Skeleton Army
Skeleton Army Bandit Phoenix Ram Rider
Skeleton Army Bandit Ram Rider
Skeletons Skeleton Army
Skeleton Army Bandit Ram Rider
Bandit Ram Rider
Phoenix Ram Rider
Skeleton Army Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Bandit
Bandit Phoenix
Skeleton Army Bandit Skeletons Ram Rider
Skeleton Army Bandit Phoenix Ram Rider
Skeletons Skeleton Army Bandit Phoenix Ram Rider
Skeletons Ram Rider
Skeleton Army Skeletons Bandit Phoenix Ram Rider
Skeleton Army Phoenix
Skeletons Skeleton Army Bandit Phoenix
Skeletons Skeleton Army Phoenix
Phoenix
Skeleton Army Phoenix Archer Queen
Skeleton Army Skeletons Bandit Ram Rider
Skeleton Army
Skeleton Army Phoenix Skeletons Archer Queen
Phoenix Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit Ram Rider
Bandit
Ram Rider
Ram Rider
Bandit Ram Rider
Bandit Ram Rider
Archer Queen
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit Ram Rider
Bandit Ram Rider
Bandit
Bandit
Skeleton Army Bandit
Ram Rider Archer Queen
Archer Queen
Archer Queen
Archer Queen
Archer Queen
Bandit Archer Queen

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