My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Barbarians Baby Dragon Witch Miner
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Barbarians Witch
The Log
Skeletons Firecracker Barbarians Witch
Earthquake
Skeletons Firecracker Barbarians Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Barbarians Baby Dragon Witch Miner
Fireball
Firecracker Barbarians Baby Dragon Witch
Poison
Firecracker Barbarians Witch
Lightning
Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Miner Baby Dragon Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Miner Baby Dragon Mega Knight
Barbarians
Rage
Witch
Baby Dragon
Firecracker Witch Miner Mega Knight
Witch
Rage Baby Dragon Miner Mega Knight
Miner
Firecracker Baby Dragon Witch Mega Knight
Mega Knight
Firecracker Baby Dragon Witch Miner

Defense Synergies 0 9

Skeletons
Firecracker Baby Dragon Witch
Firecracker
Skeletons Baby Dragon Mega Knight
Barbarians
Rage
Baby Dragon
Skeletons Firecracker Witch Mega Knight
Witch
Skeletons Baby Dragon Mega Knight
Miner
Mega Knight
Mega Knight
Firecracker Baby Dragon Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Barbarians Skeletons Firecracker Witch Mega Knight
Barbarians Witch Mega Knight Skeletons
Barbarians Witch Skeletons Firecracker Mega Knight
Firecracker Barbarians Mega Knight
Skeletons Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Barbarians Baby Dragon Mega Knight
Barbarians Witch Skeletons
Skeletons Firecracker Barbarians Miner Mega Knight
Barbarians Witch Skeletons Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Barbarians Mega Knight Skeletons Witch
Mega Knight Firecracker Barbarians Baby Dragon Witch
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Skeletons Firecracker Witch
Mega Knight Firecracker Barbarians Baby Dragon Witch
Baby Dragon Witch Firecracker Barbarians Mega Knight
Barbarians
Mega Knight Firecracker Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Witch
Firecracker Baby Dragon Miner Mega Knight
Barbarians Mega Knight Skeletons Witch
Mega Knight Barbarians
Barbarians Skeletons Witch Mega Knight
Firecracker Skeletons Baby Dragon Witch
Skeletons Barbarians Witch
Mega Knight Barbarians
Mega Knight Skeletons Firecracker Barbarians Baby Dragon Witch
Witch Skeletons Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians
Barbarians Mega Knight Skeletons Witch
Firecracker Barbarians Baby Dragon Witch Mega Knight
Barbarians Witch Skeletons Firecracker Baby Dragon
Mega Knight Firecracker Barbarians Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Miner
Baby Dragon Miner
Firecracker Barbarians
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Miner Firecracker
Firecracker Miner
Firecracker Baby Dragon
Firecracker Baby Dragon Miner
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Barbarians Baby Dragon
Firecracker Baby Dragon Witch Mega Knight
Witch
Firecracker Miner Baby Dragon Witch
Baby Dragon Witch Miner Mega Knight
Miner Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Witch
Miner Mega Knight
Firecracker
Mega Knight
Firecracker
Barbarians Witch
Firecracker Baby Dragon Witch
Miner Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Miner Mega Knight
Firecracker Mega Knight

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