My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Cannon Cart Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Inferno Dragon
Giant Snowball
Skeletons Barbarians Inferno Dragon
Zap
Skeletons Inferno Tower Cannon Cart Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Barbarians Inferno Tower Cannon Cart
The Log
Skeletons Ice Spirit Barbarians Cannon Cart
Earthquake
Skeletons Barbarians Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Barbarians Cannon Cart Inferno Dragon
Fireball
Barbarians Inferno Tower Cannon Cart Inferno Dragon
Poison
Barbarians Inferno Tower
Lightning
Inferno Tower Cannon Cart Inferno Dragon Goblinstein
Rocket
Barbarians Inferno Tower Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Inferno Dragon Barbarians Inferno Tower Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Zap Inferno Dragon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Barbarians Cannon Cart Inferno Dragon
Zap
Ice Spirit Cannon Cart
Barbarians
Ice Spirit
Inferno Tower
Cannon Cart
Zap Ice Spirit
Inferno Dragon
Ice Spirit
Goblinstein

Defense Synergies 2 13

Skeletons
Ice Spirit Zap Inferno Tower Cannon Cart Inferno Dragon
Ice Spirit
Zap Inferno Tower Skeletons Barbarians Cannon Cart Inferno Dragon
Zap
Ice Spirit Skeletons Barbarians Inferno Tower Cannon Cart Inferno Dragon
Barbarians
Ice Spirit Zap
Inferno Tower
Ice Spirit Skeletons Zap Cannon Cart
Cannon Cart
Skeletons Ice Spirit Zap Inferno Tower
Inferno Dragon
Skeletons Ice Spirit Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Inferno Tower
Barbarians Inferno Tower Inferno Dragon Skeletons Ice Spirit Zap Cannon Cart
Barbarians Inferno Tower Skeletons Cannon Cart Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Skeletons Cannon Cart
Barbarians
Skeletons Zap Cannon Cart
Inferno Tower Inferno Dragon Ice Spirit Zap
Zap Barbarians Inferno Tower Cannon Cart
Barbarians Inferno Tower Inferno Dragon Skeletons
Skeletons Ice Spirit Barbarians Inferno Tower Cannon Cart
Barbarians Skeletons Zap Cannon Cart
Inferno Tower Inferno Dragon Zap
Barbarians Inferno Tower Skeletons Ice Spirit Zap Cannon Cart
Ice Spirit Zap Barbarians Cannon Cart
Barbarians Inferno Tower Inferno Dragon Cannon Cart
Barbarians Inferno Tower Ice Spirit Zap Inferno Dragon
Barbarians Skeletons Inferno Tower Cannon Cart
Ice Spirit Zap Barbarians Cannon Cart
Zap Ice Spirit Barbarians Cannon Cart Inferno Dragon
Barbarians Inferno Tower Cannon Cart Inferno Dragon
Barbarians Cannon Cart
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Inferno Tower Cannon Cart
Zap Cannon Cart Inferno Dragon
Barbarians Skeletons Ice Spirit Zap Inferno Tower Cannon Cart
Zap Barbarians Inferno Tower Cannon Cart
Barbarians Inferno Tower Skeletons Cannon Cart Inferno Dragon
Skeletons Ice Spirit Zap
Skeletons Barbarians Inferno Tower Cannon Cart
Inferno Tower Barbarians Cannon Cart Inferno Dragon
Zap Skeletons Ice Spirit Barbarians Inferno Tower Cannon Cart Inferno Dragon
Inferno Tower Skeletons Barbarians Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Cannon Cart
Zap Barbarians
Barbarians Cannon Cart Skeletons Inferno Tower
Barbarians Cannon Cart
Barbarians Inferno Tower Skeletons Ice Spirit Zap Cannon Cart Inferno Dragon
Zap Barbarians Inferno Tower Cannon Cart Inferno Dragon
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Cannon Cart
Cannon Cart Barbarians
Zap
Ice Spirit Zap
Ice Spirit Zap
Zap
Zap Cannon Cart
Zap
Cannon Cart
Cannon Cart
Zap Cannon Cart
Zap Cannon Cart
Cannon Cart
Zap
Zap
Zap Barbarians Cannon Cart
Zap Ice Spirit
Inferno Dragon
Zap
Zap
Zap
Zap
Zap Ice Spirit
Zap
Zap Ice Spirit
Zap Ice Spirit Barbarians Cannon Cart
Zap
Cannon Cart
Zap
Zap
Cannon Cart
Zap Ice Spirit
Zap
Zap Cannon Cart
Cannon Cart Inferno Dragon

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