My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill Inferno Dragon
Giant Snowball
Skeletons Bomber Goblin Drill Inferno Dragon
Zap
Skeletons Bomber Goblin Drill Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Bomber Valkyrie Goblin Drill
The Log
Skeletons Electro Spirit Bomber Goblin Drill
Earthquake
Skeletons Bomber Goblin Drill
Arrows
Skeletons Electro Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Electro Spirit Bomber Valkyrie Goblin Drill Inferno Dragon
Fireball
Bomber Goblin Drill Inferno Dragon
Poison
Bomber Goblin Drill
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Goblin Drill Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber The Log Void Valkyrie Goblin Drill Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber The Log

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Bomber
Valkyrie Goblin Drill
Valkyrie
Bomber
Void
Goblin Drill
Electro Spirit Bomber The Log
The Log
Goblin Drill
Inferno Dragon

Defense Synergies 0 13

Skeletons
Electro Spirit Bomber The Log Inferno Dragon
Electro Spirit
Skeletons Goblin Drill The Log
Bomber
Skeletons Valkyrie Goblin Drill The Log
Valkyrie
Bomber Goblin Drill The Log
Void
Goblin Drill
Electro Spirit Bomber Valkyrie The Log
The Log
Skeletons Electro Spirit Bomber Valkyrie Goblin Drill Inferno Dragon
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Void The Log
Inferno Dragon Skeletons Valkyrie Goblin Drill The Log
Skeletons Bomber Valkyrie Void Goblin Drill Inferno Dragon
Inferno Dragon Skeletons Valkyrie Goblin Drill
Bomber Valkyrie The Log
The Log Skeletons Electro Spirit Bomber Valkyrie
Inferno Dragon Electro Spirit Void
Electro Spirit Valkyrie Void The Log
Inferno Dragon Skeletons Goblin Drill
Skeletons Bomber Valkyrie
Valkyrie Skeletons Electro Spirit Bomber Goblin Drill The Log
Inferno Dragon
Goblin Drill Skeletons Bomber Valkyrie The Log
Bomber Valkyrie Electro Spirit Goblin Drill The Log
Inferno Dragon Goblin Drill
Goblin Drill The Log Inferno Dragon
Skeletons Bomber Valkyrie Goblin Drill
Electro Spirit Bomber Valkyrie Goblin Drill The Log
Valkyrie Goblin Drill The Log Electro Spirit Bomber Inferno Dragon
Goblin Drill Inferno Dragon
Bomber Valkyrie Electro Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Void
Void Bomber Valkyrie The Log Inferno Dragon
Skeletons Valkyrie The Log
Valkyrie The Log
Skeletons Valkyrie Goblin Drill Inferno Dragon
Skeletons Electro Spirit
Skeletons Valkyrie Void
Valkyrie Inferno Dragon
Void Skeletons Electro Spirit Valkyrie The Log Inferno Dragon
Skeletons Goblin Drill Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie Void The Log
Skeletons Valkyrie
Bomber Valkyrie
Skeletons Electro Spirit Bomber Valkyrie Goblin Drill The Log Inferno Dragon
Valkyrie Electro Spirit Bomber The Log Inferno Dragon
Electro Spirit Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Goblin Drill The Log
Void The Log
Void Goblin Drill The Log
Valkyrie Void The Log
Bomber Valkyrie The Log
Electro Spirit
Bomber The Log
The Log
Void The Log
Void
Void Valkyrie The Log
Void
Void The Log
Void
The Log
Bomber Goblin Drill The Log
The Log
Bomber
Void Bomber The Log
Bomber Valkyrie Void The Log
Void The Log
Void
Void The Log
Void Goblin Drill The Log
The Log Electro Spirit Bomber Valkyrie
Inferno Dragon
Void The Log
Void The Log
Void The Log
Void
Electro Spirit Void
Void
Void Bomber The Log
Void Electro Spirit
The Log
Electro Spirit Void
The Log
Void Valkyrie
The Log Bomber
Void
Electro Spirit The Log
Void
Void The Log
Inferno Dragon
Void
Void

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