My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Heal Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Three Musketeers
Giant Snowball
Skeletons Dart Goblin Three Musketeers
Zap
Skeletons Firecracker Dart Goblin Three Musketeers
Barbarian Barrel
Skeletons Knight Firecracker Elite Barbarians Heal Spirit Dart Goblin Bomb Tower Three Musketeers
The Log
Skeletons Firecracker Elite Barbarians Heal Spirit Dart Goblin Three Musketeers
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker Heal Spirit Dart Goblin
Royal Delivery
Skeletons Knight Firecracker Elite Barbarians Heal Spirit Dart Goblin Three Musketeers
Fireball
Firecracker Elite Barbarians Dart Goblin Bomb Tower Three Musketeers
Poison
Firecracker Dart Goblin Bomb Tower Three Musketeers
Lightning
Knight Elite Barbarians Bomb Tower Three Musketeers
Rocket
Elite Barbarians Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Knight Firecracker Dart Goblin Bomb Tower Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Dart Goblin Three Musketeers Elite Barbarians Heal Spirit
Firecracker
Knight Elite Barbarians Dart Goblin Three Musketeers
Elite Barbarians
Heal Spirit Knight Firecracker Dart Goblin Three Musketeers
Heal Spirit
Elite Barbarians Knight Three Musketeers
Dart Goblin
Knight Firecracker Elite Barbarians
Bomb Tower
Three Musketeers
Knight Firecracker Elite Barbarians Heal Spirit

Defense Synergies 4 9

Skeletons
Dart Goblin Knight Firecracker Elite Barbarians Bomb Tower
Knight
Firecracker Dart Goblin Bomb Tower Skeletons Three Musketeers
Firecracker
Knight Skeletons Dart Goblin Bomb Tower
Elite Barbarians
Skeletons Dart Goblin
Heal Spirit
Dart Goblin
Skeletons Knight Firecracker Elite Barbarians Bomb Tower
Bomb Tower
Knight Skeletons Firecracker Dart Goblin
Three Musketeers
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Elite Barbarians Bomb Tower Skeletons Knight Firecracker Dart Goblin Three Musketeers
Bomb Tower Three Musketeers Skeletons Knight Elite Barbarians Dart Goblin
Elite Barbarians Bomb Tower Three Musketeers Skeletons Knight Firecracker Dart Goblin
Firecracker Elite Barbarians Bomb Tower
Skeletons Firecracker Dart Goblin Bomb Tower
Dart Goblin Three Musketeers Firecracker Bomb Tower
Dart Goblin Bomb Tower
Three Musketeers Skeletons Elite Barbarians Bomb Tower
Knight Elite Barbarians Skeletons Firecracker Dart Goblin
Dart Goblin Skeletons Knight Firecracker Bomb Tower
Three Musketeers Firecracker Dart Goblin
Bomb Tower Skeletons Knight Elite Barbarians Three Musketeers
Bomb Tower Three Musketeers Firecracker Dart Goblin
Elite Barbarians Knight Bomb Tower Three Musketeers
Bomb Tower Elite Barbarians Three Musketeers
Bomb Tower Three Musketeers Skeletons Knight Firecracker Elite Barbarians
Bomb Tower Knight Firecracker Elite Barbarians Dart Goblin Three Musketeers
Bomb Tower Knight Firecracker Dart Goblin
Elite Barbarians Dart Goblin Bomb Tower Three Musketeers
Knight Firecracker Elite Barbarians Dart Goblin Bomb Tower
Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians
Knight Firecracker Elite Barbarians Bomb Tower
Skeletons Knight Elite Barbarians Bomb Tower
Knight Elite Barbarians
Skeletons Knight Elite Barbarians Three Musketeers
Firecracker Skeletons Dart Goblin Bomb Tower Three Musketeers
Skeletons Knight Elite Barbarians Dart Goblin Bomb Tower
Knight Elite Barbarians Bomb Tower
Skeletons Knight Firecracker Elite Barbarians Bomb Tower
Skeletons Dart Goblin Three Musketeers
Knight Elite Barbarians Dart Goblin Bomb Tower
Elite Barbarians
Elite Barbarians Skeletons Knight Bomb Tower Three Musketeers
Firecracker Dart Goblin Bomb Tower Three Musketeers
Elite Barbarians Skeletons Knight Firecracker Dart Goblin Bomb Tower Three Musketeers
Firecracker Elite Barbarians Dart Goblin Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Firecracker
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Elite Barbarians Three Musketeers
Firecracker Knight Dart Goblin
Firecracker Dart Goblin
Knight Firecracker Elite Barbarians Dart Goblin Three Musketeers
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin Three Musketeers
Firecracker Dart Goblin Three Musketeers
Three Musketeers
Firecracker Dart Goblin Three Musketeers
Firecracker Dart Goblin
Firecracker
Firecracker Dart Goblin
Firecracker Dart Goblin
Elite Barbarians Firecracker Dart Goblin
Firecracker Dart Goblin
Elite Barbarians
Dart Goblin
Firecracker
Firecracker
Dart Goblin
Firecracker Dart Goblin Three Musketeers
Knight Firecracker Dart Goblin Three Musketeers
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin Three Musketeers
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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