My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Curse Prince
Giant Snowball
Skeletons Bomber Goblin Curse
Zap
Skeletons Bomber Firecracker Goblin Curse Prince
Barbarian Barrel
Skeletons Bomber Firecracker Goblin Curse
The Log
Skeletons Bomber Firecracker Goblin Curse Prince
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Bomber Firecracker Goblin Curse
Royal Delivery
Skeletons Bomber Firecracker Prince
Fireball
Bomber Firecracker
Poison
Bomber Firecracker Goblin Curse
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Curse Prince Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bomber Rage Goblin Curse Firecracker Prince Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bomber Rage

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Curse Prince
Firecracker
Mirror Prince
Mirror
Firecracker
Rage
Prince
Goblin Curse
Bomber
Prince
Bomber Firecracker Rage
Goblin Machine

Defense Synergies 0 5

Skeletons
Bomber Firecracker Prince
Bomber
Skeletons
Firecracker
Skeletons Mirror Prince
Mirror
Firecracker
Rage
Goblin Curse
Prince
Skeletons Firecracker
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Skeletons Bomber Firecracker Goblin Curse Prince
Prince Skeletons Bomber Goblin Curse
Prince Skeletons Bomber Firecracker Goblin Curse
Bomber Firecracker Prince
Skeletons Bomber Firecracker
Firecracker Goblin Curse
Skeletons Goblin Curse Prince
Skeletons Bomber Firecracker Prince
Goblin Curse Skeletons Bomber Firecracker
Firecracker Goblin Curse
Prince Skeletons Bomber Goblin Curse
Bomber Firecracker Goblin Curse Prince
Goblin Curse Prince
Goblin Curse Prince
Skeletons Bomber Firecracker Prince
Bomber Firecracker Prince
Bomber Firecracker Goblin Curse
Goblin Curse Prince
Bomber Firecracker Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince
Bomber Firecracker Prince
Skeletons Prince
Prince
Skeletons Goblin Curse Prince
Firecracker Skeletons Goblin Curse
Prince Skeletons
Goblin Curse Prince
Skeletons Firecracker Prince
Skeletons Goblin Curse
Prince
Prince
Prince Skeletons Goblin Curse
Bomber Firecracker Goblin Curse
Skeletons Bomber Firecracker Prince
Bomber Firecracker Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker Prince
Bomber Firecracker Goblin Curse
Firecracker Goblin Curse
Bomber Firecracker
Firecracker Goblin Curse
Firecracker
Prince
Firecracker Prince
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker Prince
Bomber Firecracker
Firecracker
Bomber
Bomber Firecracker Prince
Bomber Firecracker Goblin Curse
Prince
Prince
Firecracker Goblin Curse Bomber
Firecracker
Prince
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker
Bomber
Firecracker
Prince
Firecracker Goblin Curse
Prince
Firecracker Goblin Curse
Firecracker Prince
Bomber Firecracker
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince

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