My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Hunter Cannon Cart Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Firecracker Hunter Cannon Cart
The Log
Skeletons Ice Spirit Firecracker Hunter Cannon Cart
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hunter Cannon Cart
Fireball
Firecracker Hunter Cannon Cart
Poison
Firecracker Hunter
Lightning
Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Tornado Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Tornado Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Tornado Fireball Hunter Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Hunter Cannon Cart
Firecracker
Ice Spirit Tornado Cannon Cart
Fireball
Tornado
Tornado
Fireball Electro Giant Firecracker Hunter Cannon Cart
Hunter
Ice Spirit Tornado Cannon Cart
Cannon Cart
Ice Spirit Firecracker Tornado Hunter
Electro Giant
Tornado

Defense Synergies 1 16

Skeletons
Ice Spirit Firecracker Tornado Hunter Cannon Cart
Ice Spirit
Skeletons Firecracker Fireball Tornado Hunter Cannon Cart
Firecracker
Skeletons Ice Spirit Tornado Hunter
Fireball
Tornado Ice Spirit
Tornado
Fireball Skeletons Ice Spirit Firecracker Hunter Cannon Cart Electro Giant
Hunter
Skeletons Ice Spirit Firecracker Tornado Cannon Cart
Cannon Cart
Skeletons Ice Spirit Tornado Hunter
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Fireball
Hunter Skeletons Ice Spirit Firecracker Cannon Cart
Tornado Hunter Skeletons Cannon Cart
Hunter Skeletons Firecracker Cannon Cart
Firecracker Fireball Tornado
Fireball Tornado Skeletons Firecracker Hunter Cannon Cart
Tornado Hunter Ice Spirit Firecracker Fireball
Fireball Cannon Cart Electro Giant
Hunter Skeletons Tornado
Tornado Skeletons Ice Spirit Firecracker Hunter Cannon Cart
Skeletons Firecracker Fireball Tornado Hunter Cannon Cart Electro Giant
Hunter Firecracker Fireball Tornado
Hunter Skeletons Ice Spirit Fireball Cannon Cart
Fireball Ice Spirit Firecracker Tornado Hunter Cannon Cart
Hunter Cannon Cart
Tornado Ice Spirit Fireball Hunter Electro Giant
Skeletons Firecracker Fireball Tornado Hunter Cannon Cart
Ice Spirit Fireball Firecracker Tornado Hunter Cannon Cart
Tornado Hunter Ice Spirit Firecracker Fireball Cannon Cart
Tornado Hunter Cannon Cart
Firecracker Fireball Hunter Cannon Cart Electro Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Cannon Cart Electro Giant
Fireball Firecracker Hunter Cannon Cart
Skeletons Ice Spirit Hunter Cannon Cart
Hunter Fireball Tornado Cannon Cart
Skeletons Hunter Cannon Cart
Firecracker Fireball Electro Giant Skeletons Ice Spirit Tornado Hunter
Skeletons Fireball Hunter Cannon Cart
Hunter Cannon Cart
Skeletons Ice Spirit Firecracker Fireball Tornado Cannon Cart
Skeletons
Hunter Cannon Cart
Fireball Tornado Electro Giant
Cannon Cart Skeletons Fireball Hunter
Firecracker Fireball Cannon Cart Electro Giant
Electro Giant Skeletons Ice Spirit Firecracker Fireball Tornado Hunter Cannon Cart
Firecracker Fireball Hunter Cannon Cart Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Tornado
Fireball Cannon Cart
Cannon Cart Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant Ice Spirit Tornado Hunter
Firecracker Tornado
Fireball Ice Spirit Firecracker Tornado Hunter
Fireball Firecracker Tornado
Fireball Tornado
Firecracker Fireball Tornado Cannon Cart
Fireball Firecracker Tornado
Firecracker Fireball Hunter Cannon Cart
Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart
Firecracker Fireball Hunter Cannon Cart
Firecracker Fireball Cannon Cart
Fireball Tornado
Firecracker Fireball Hunter
Firecracker Fireball Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Fireball Cannon Cart
Firecracker Tornado Electro Giant Ice Spirit Fireball Hunter
Firecracker Fireball Tornado Hunter
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado Hunter Electro Giant
Ice Spirit Firecracker Fireball Electro Giant
Fireball
Fireball Hunter
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Fireball Cannon Cart
Fireball Firecracker Tornado Hunter
Fireball
Fireball Firecracker Hunter Cannon Cart
Firecracker Fireball
Fireball Tornado Electro Giant
Firecracker Cannon Cart
Electro Giant Ice Spirit Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado Cannon Cart Electro Giant
Cannon Cart
Fireball Firecracker

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