My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Cannon Wall Breakers Goblin Barrel
Zap
Skeletons Cannon Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Knight Cannon Firecracker Wall Breakers Goblin Barrel Electro Wizard
The Log
Skeletons Cannon Firecracker Wall Breakers Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Wall Breakers Goblin Barrel Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Knight Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Cannon Firecracker Goblin Barrel Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers Goblin Barrel Electro Wizard
Cannon
Firecracker
Knight Wall Breakers Goblin Barrel P.E.K.K.A
Wall Breakers
Knight Firecracker Electro Wizard
Goblin Barrel
Knight Firecracker P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Goblin Barrel
Electro Wizard
P.E.K.K.A Knight Wall Breakers

Defense Synergies 4 9

Skeletons
Cannon Knight Firecracker P.E.K.K.A Electro Wizard
Knight
Cannon Firecracker Electro Wizard Skeletons
Cannon
Skeletons Knight Firecracker Electro Wizard
Firecracker
Knight Skeletons Cannon P.E.K.K.A Electro Wizard
Wall Breakers
Goblin Barrel
P.E.K.K.A
Skeletons Firecracker Electro Wizard
Electro Wizard
Knight Skeletons Cannon Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Electro Wizard
P.E.K.K.A Skeletons Knight Cannon Firecracker Electro Wizard
Cannon P.E.K.K.A Skeletons Knight Electro Wizard
Cannon P.E.K.K.A Skeletons Knight Firecracker Electro Wizard
Firecracker P.E.K.K.A
Skeletons Cannon Firecracker Electro Wizard
Electro Wizard Cannon Firecracker
Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Skeletons
Knight Skeletons Cannon Firecracker Electro Wizard
Electro Wizard Skeletons Knight Cannon Firecracker
Firecracker Electro Wizard
Cannon P.E.K.K.A Skeletons Knight Electro Wizard
Cannon Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Cannon Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Skeletons Knight Cannon Firecracker P.E.K.K.A Electro Wizard
Cannon Knight Firecracker Electro Wizard
Knight Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Knight Cannon Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Skeletons Knight Cannon
Firecracker Skeletons Electro Wizard
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Skeletons Knight Firecracker
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Knight Cannon
Cannon Firecracker
Electro Wizard Skeletons Knight Firecracker P.E.K.K.A
Cannon Firecracker P.E.K.K.A Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Electro Wizard
Firecracker Knight Electro Wizard
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard
Firecracker Electro Wizard
Knight Firecracker Electro Wizard
Firecracker
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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