My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Battle Ram Bandit
Barbarian Barrel
Skeletons Firecracker Battle Ram Bandit Magic Archer
The Log
Skeletons Firecracker Battle Ram Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Battle Ram P.E.K.K.A Bandit Magic Archer
Fireball
Firecracker Battle Ram Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Firecracker Bandit Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Battle Ram P.E.K.K.A The Log Bandit Magic Archer
Firecracker
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap The Log Bandit Magic Archer Firecracker P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Firecracker Battle Ram The Log
The Log
Battle Ram Zap P.E.K.K.A Bandit Magic Archer
Bandit
Battle Ram Zap Firecracker The Log Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap The Log Bandit

Defense Synergies 2 16

Skeletons
Zap Firecracker P.E.K.K.A The Log Bandit Magic Archer
Zap
Skeletons Firecracker P.E.K.K.A The Log Bandit Magic Archer
Firecracker
The Log Skeletons Zap P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
The Log Skeletons Zap Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Zap Bandit Magic Archer
Bandit
Skeletons Zap Firecracker The Log Magic Archer
Magic Archer
Skeletons Zap The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Magic Archer
P.E.K.K.A Skeletons Zap Firecracker The Log Bandit
P.E.K.K.A Skeletons Bandit
P.E.K.K.A Skeletons Firecracker Bandit
Firecracker P.E.K.K.A The Log
The Log Skeletons Zap Firecracker Bandit Magic Archer
Zap Firecracker Magic Archer
Zap P.E.K.K.A The Log Bandit Magic Archer
P.E.K.K.A Skeletons
Skeletons Firecracker Bandit
Skeletons Zap Firecracker The Log Bandit Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A Skeletons Zap The Log Bandit
Zap Firecracker P.E.K.K.A The Log Magic Archer
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Skeletons Firecracker P.E.K.K.A
Zap Firecracker The Log Bandit Magic Archer
Zap The Log Firecracker Bandit Magic Archer
P.E.K.K.A
Firecracker P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Bandit
Bandit Zap Firecracker The Log Magic Archer
P.E.K.K.A Bandit Skeletons Zap The Log
P.E.K.K.A Zap The Log Bandit
P.E.K.K.A Skeletons Bandit
Firecracker Skeletons Zap Magic Archer
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker The Log Bandit Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Bandit
Firecracker Magic Archer
Skeletons Zap Firecracker P.E.K.K.A The Log Magic Archer
Zap Firecracker P.E.K.K.A The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Bandit
Firecracker Zap The Log Bandit Magic Archer
The Log Bandit Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker Bandit
Firecracker Zap The Log Bandit Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Bandit Magic Archer
Firecracker Bandit Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Bandit Magic Archer
Magic Archer Firecracker The Log Bandit
Zap Firecracker The Log Bandit Magic Archer
Zap Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap Firecracker The Log Magic Archer
Firecracker The Log Zap Bandit Magic Archer
Zap The Log Bandit Magic Archer
Zap Firecracker The Log Bandit Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Zap The Log Bandit Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Zap Bandit Magic Archer
Zap Firecracker Magic Archer
The Log
Firecracker Magic Archer
The Log Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker The Log Bandit Magic Archer
P.E.K.K.A
Firecracker

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