My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Witch
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Firecracker Goblin Barrel Witch
Arrows
Skeletons Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel Witch P.E.K.K.A
Fireball
Firecracker Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker P.E.K.K.A Mini P.E.K.K.A Witch
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Firecracker
Zap Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker
Goblin Barrel
Arrows Firecracker P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Goblin Barrel Witch

Defense Synergies 1 14

Skeletons
Zap Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Arrows Firecracker Witch P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Firecracker
Skeletons Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Arrows Firecracker Witch
Goblin Barrel
Witch
Skeletons Zap Mini P.E.K.K.A
P.E.K.K.A
Skeletons Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Firecracker Witch
Mini P.E.K.K.A Witch P.E.K.K.A Skeletons
Mini P.E.K.K.A Witch P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Skeletons Zap Firecracker
Zap Arrows Firecracker Witch
Zap Arrows P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Witch Skeletons Zap Arrows Firecracker
Arrows Zap Firecracker Witch
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Witch
Zap Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Skeletons Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Zap Firecracker Witch
Zap Arrows Witch Firecracker
Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Witch P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
P.E.K.K.A Skeletons Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Skeletons Mini P.E.K.K.A Witch
Arrows Firecracker Skeletons Zap Witch
Mini P.E.K.K.A P.E.K.K.A Skeletons Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Mini P.E.K.K.A Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Skeletons Witch
Firecracker Witch
Witch Skeletons Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

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