My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Ice Golem Goblin Cage Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Inferno Dragon
Giant Snowball
Skeletons Archers Hog Rider Inferno Dragon
Zap
Skeletons Archers Inferno Dragon
Barbarian Barrel
Skeletons Archers Goblin Cage
The Log
Skeletons Archers Goblin Cage Hog Rider
Earthquake
Skeletons Archers Goblin Cage Hog Rider
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Goblin Cage Hog Rider Inferno Dragon
Fireball
Archers Goblin Cage Hog Rider Inferno Dragon
Poison
Archers Goblin Cage
Lightning
Ice Golem Goblin Cage Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Archers Arrows Goblin Cage Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Archers

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem Arrows Goblin Cage Hog Rider Inferno Dragon
Arrows
Hog Rider Archers
Ice Golem
Archers Hog Rider
Goblin Cage
Archers Hog Rider The Log
Hog Rider
Arrows Ice Golem The Log Archers Goblin Cage
The Log
Hog Rider Goblin Cage
Inferno Dragon
Archers

Defense Synergies 2 12

Skeletons
Goblin Cage Archers Ice Golem The Log Inferno Dragon
Archers
Ice Golem Skeletons Goblin Cage The Log
Arrows
Ice Golem
Ice Golem
Archers Skeletons Arrows The Log Inferno Dragon
Goblin Cage
Skeletons Archers The Log Inferno Dragon
Hog Rider
The Log
Skeletons Archers Ice Golem Goblin Cage Inferno Dragon
Inferno Dragon
Skeletons Ice Golem Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Cage The Log
Inferno Dragon Skeletons Goblin Cage The Log
Goblin Cage Skeletons Archers Inferno Dragon
Goblin Cage Inferno Dragon Skeletons
Arrows Goblin Cage The Log
Arrows The Log Skeletons Archers
Inferno Dragon Archers Arrows Goblin Cage
Arrows Ice Golem Goblin Cage The Log
Inferno Dragon Skeletons Goblin Cage
Skeletons Archers Ice Golem
Archers Skeletons Arrows Ice Golem The Log
Arrows Inferno Dragon Archers
Goblin Cage Skeletons The Log
Arrows Goblin Cage The Log
Inferno Dragon Goblin Cage
Goblin Cage The Log Inferno Dragon
Skeletons Arrows Goblin Cage
Arrows Goblin Cage Archers The Log
Arrows Goblin Cage The Log Archers Ice Golem Inferno Dragon
Goblin Cage Inferno Dragon
Archers Arrows The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Ice Golem Goblin Cage
Archers Arrows Ice Golem The Log Inferno Dragon
Skeletons Ice Golem Goblin Cage The Log
Ice Golem Goblin Cage The Log
Skeletons Goblin Cage Inferno Dragon
Arrows Skeletons Archers Ice Golem
Skeletons Archers Ice Golem Goblin Cage
Goblin Cage Inferno Dragon
Goblin Cage Skeletons Ice Golem The Log Inferno Dragon
Skeletons Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Arrows Goblin Cage The Log
Skeletons Ice Golem Goblin Cage
Archers Goblin Cage
Skeletons Archers Ice Golem Goblin Cage The Log Inferno Dragon
Arrows Archers Ice Golem Goblin Cage The Log Inferno Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log
Arrows Ice Golem
Archers Arrows The Log
Arrows The Log Ice Golem
Arrows The Log
Arrows The Log
Archers Arrows
Ice Golem The Log
Arrows
Arrows Ice Golem The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Ice Golem The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows Ice Golem
Arrows The Log
Arrows
Arrows The Log
Archers
Archers Arrows
Arrows The Log
Arrows The Log Ice Golem
Arrows
The Log
The Log
Inferno Dragon

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