My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Cannon Royal Hogs
Zap
Skeletons Cannon Royal Hogs
Barbarian Barrel
Skeletons Knight Cannon Royal Hogs
The Log
Skeletons Cannon Royal Hogs
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Knight Royal Hogs
Fireball
Cannon Royal Hogs
Poison
Cannon Royal Hogs
Lightning
Knight Cannon Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Royal Delivery Earthquake Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Earthquake Royal Hogs The Log Archer Queen
Cannon
Royal Delivery
Earthquake
Royal Hogs Knight The Log
Royal Hogs
Earthquake Knight The Log Archer Queen
The Log
Knight Earthquake Royal Hogs
Archer Queen
Knight Royal Hogs

Defense Synergies 8 12

Skeletons
Cannon Knight Royal Delivery Earthquake The Log Archer Queen
Knight
Cannon Royal Delivery Archer Queen Skeletons Earthquake The Log
Cannon
Skeletons Knight Royal Delivery The Log Earthquake Archer Queen
Royal Delivery
Knight Cannon Archer Queen Skeletons Earthquake The Log
Earthquake
Skeletons Knight Cannon Royal Delivery The Log
Royal Hogs
The Log
Cannon Archer Queen Skeletons Knight Royal Delivery Earthquake
Archer Queen
Knight Royal Delivery The Log Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon The Log
Skeletons Knight Cannon Royal Delivery The Log
Cannon Skeletons Knight Royal Delivery
Cannon Skeletons Knight
Royal Delivery Earthquake The Log
Royal Delivery The Log Skeletons Cannon Earthquake
Cannon Royal Delivery
Earthquake Cannon The Log
Cannon Skeletons Archer Queen
Knight Skeletons Cannon Royal Delivery
Skeletons Knight Cannon Royal Delivery Earthquake The Log
Royal Delivery
Cannon Skeletons Knight Royal Delivery Earthquake The Log
Cannon Royal Delivery Earthquake The Log
Knight Cannon
Cannon Royal Delivery The Log
Skeletons Knight Cannon Royal Delivery
Cannon Royal Delivery Knight The Log
Royal Delivery Earthquake The Log Knight Cannon
Cannon
Knight Cannon Royal Delivery Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery
Royal Delivery Knight The Log
Royal Delivery Skeletons Knight The Log
Knight Royal Delivery The Log
Skeletons Knight Cannon Royal Delivery
Royal Delivery Skeletons
Royal Delivery Skeletons Knight
Knight Royal Delivery
Royal Delivery Skeletons Knight The Log
Skeletons Cannon Royal Delivery
Knight
Royal Delivery The Log Archer Queen
Royal Delivery Skeletons Knight Cannon
Cannon
Skeletons Knight Royal Delivery The Log Archer Queen
Cannon Royal Delivery Earthquake The Log Archer Queen
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log
Earthquake The Log
Earthquake Knight The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Knight Earthquake The Log
Archer Queen
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
The Log Earthquake
The Log
The Log
Earthquake The Log
Earthquake The Log
Earthquake
Archer Queen
The Log
Knight
The Log Earthquake
Archer Queen
Archer Queen
The Log Archer Queen
Archer Queen
The Log Archer Queen

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