My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Goblin Machine Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Minion Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Mega Minion Battle Ram
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Knight Battle Ram Bomb Tower
The Log
Skeletons Battle Ram
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mega Minion Battle Ram P.E.K.K.A
Fireball
Mega Minion Battle Ram Bomb Tower
Poison
Mega Minion Bomb Tower
Lightning
Knight Mega Minion Battle Ram Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Mega Minion Fireball Battle Ram Bomb Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Knight Mega Minion Battle Ram
Knight
Mega Minion Battle Ram Arrows Fireball
Mega Minion
Knight Arrows Fireball
Fireball
Arrows Knight Mega Minion Battle Ram
Battle Ram
Knight Arrows Fireball P.E.K.K.A
Bomb Tower
P.E.K.K.A
Arrows Battle Ram

Defense Synergies 2 12

Skeletons
Knight Mega Minion Bomb Tower P.E.K.K.A
Arrows
Knight Mega Minion Fireball Bomb Tower P.E.K.K.A
Knight
Mega Minion Bomb Tower Skeletons Arrows Fireball
Mega Minion
Knight Skeletons Arrows Bomb Tower
Fireball
Arrows Knight Bomb Tower
Battle Ram
Bomb Tower
Knight Skeletons Arrows Mega Minion Fireball
P.E.K.K.A
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball
Bomb Tower P.E.K.K.A Skeletons Knight Mega Minion
Bomb Tower P.E.K.K.A Skeletons Knight Mega Minion
Bomb Tower P.E.K.K.A Skeletons Knight Mega Minion
Arrows Fireball Bomb Tower P.E.K.K.A
Arrows Fireball Skeletons Mega Minion Bomb Tower
Mega Minion Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower P.E.K.K.A
P.E.K.K.A Skeletons Bomb Tower
Knight Skeletons
Skeletons Arrows Knight Mega Minion Fireball Bomb Tower
Arrows Mega Minion Fireball
Bomb Tower P.E.K.K.A Skeletons Knight Fireball
Fireball Bomb Tower Arrows Mega Minion P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
Bomb Tower Fireball P.E.K.K.A
Bomb Tower Skeletons Arrows Knight Fireball P.E.K.K.A
Arrows Fireball Bomb Tower Knight Mega Minion
Arrows Bomb Tower Knight Mega Minion Fireball
P.E.K.K.A Bomb Tower
Arrows Knight Fireball Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball P.E.K.K.A
Fireball Arrows Knight Mega Minion Bomb Tower
P.E.K.K.A Skeletons Knight Bomb Tower
P.E.K.K.A Knight Fireball
P.E.K.K.A Skeletons Knight
Arrows Fireball Skeletons Bomb Tower
P.E.K.K.A Skeletons Knight Mega Minion Fireball Bomb Tower
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Skeletons Knight Mega Minion Fireball Bomb Tower
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Knight Mega Minion Bomb Tower
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Knight Fireball Bomb Tower
Fireball Bomb Tower
Skeletons Knight Mega Minion Fireball Bomb Tower P.E.K.K.A
Arrows Mega Minion Fireball Bomb Tower P.E.K.K.A
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Mega Minion Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Knight Mega Minion
Arrows Fireball
Arrows Fireball
Mega Minion P.E.K.K.A
Fireball
Fireball
Fireball

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