My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Barrel Guards
Giant Snowball
Skeletons Royal Recruits Musketeer Goblin Barrel Guards Lumberjack
Zap
Skeletons Goblin Barrel Guards
Barbarian Barrel
Skeletons Royal Recruits Musketeer Goblin Barrel Guards Lumberjack
The Log
Skeletons Royal Recruits Musketeer Goblin Barrel Guards Lumberjack
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Royal Recruits Goblin Barrel Guards
Royal Delivery
Skeletons Royal Recruits Musketeer Goblin Barrel Guards Lumberjack
Fireball
Musketeer Goblin Barrel Lumberjack
Poison
Royal Recruits Musketeer Guards
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Barrel Guards Fireball Musketeer Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Barrel Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Royal Recruits Musketeer Guards Lumberjack
Royal Recruits
Zap Musketeer Lumberjack
Fireball
Zap
Musketeer
Zap Royal Recruits Lumberjack
Goblin Barrel
Guards Lumberjack
Guards
Zap Goblin Barrel Lumberjack
Lumberjack
Zap Royal Recruits Musketeer Goblin Barrel Guards

Defense Synergies 4 8

Skeletons
Musketeer Zap Lumberjack
Zap
Fireball Skeletons Musketeer Guards Lumberjack
Royal Recruits
Fireball
Zap Musketeer Lumberjack
Musketeer
Skeletons Guards Lumberjack Zap Fireball
Goblin Barrel
Guards
Musketeer Zap Lumberjack
Lumberjack
Musketeer Skeletons Zap Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Musketeer
Lumberjack Skeletons Zap Royal Recruits Musketeer
Lumberjack Skeletons Royal Recruits Musketeer
Royal Recruits Lumberjack Skeletons Musketeer Guards
Royal Recruits Fireball Lumberjack
Fireball Skeletons Zap Musketeer Guards Lumberjack
Musketeer Zap Fireball
Zap Royal Recruits Fireball Musketeer
Skeletons Royal Recruits Musketeer Lumberjack
Guards Skeletons Royal Recruits Musketeer Lumberjack
Guards Skeletons Zap Royal Recruits Fireball Musketeer Lumberjack
Musketeer Zap Fireball
Royal Recruits Lumberjack Skeletons Zap Fireball Musketeer Guards
Fireball Zap Royal Recruits Guards Lumberjack
Royal Recruits Lumberjack
Zap Royal Recruits Fireball Lumberjack
Skeletons Royal Recruits Fireball Musketeer Lumberjack
Fireball Zap Royal Recruits Musketeer Guards Lumberjack
Zap Royal Recruits Fireball Musketeer Guards Lumberjack
Royal Recruits Musketeer Lumberjack
Royal Recruits Fireball Musketeer Guards Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Skeletons Zap Fireball
Fireball Zap Musketeer Lumberjack
Royal Recruits Guards Lumberjack Skeletons Zap Musketeer
Royal Recruits Guards Lumberjack Zap Fireball Musketeer
Royal Recruits Skeletons Musketeer Guards Lumberjack
Fireball Skeletons Zap Musketeer
Royal Recruits Guards Skeletons Fireball Musketeer Lumberjack
Royal Recruits Lumberjack
Zap Royal Recruits Skeletons Fireball
Royal Recruits Skeletons Musketeer Guards
Royal Recruits Musketeer Guards Lumberjack
Royal Recruits Zap Fireball Guards
Royal Recruits Skeletons Fireball Guards Lumberjack
Royal Recruits Fireball Musketeer
Royal Recruits Guards Skeletons Zap Fireball Musketeer Lumberjack
Zap Royal Recruits Fireball Musketeer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer Guards
Fireball Zap Musketeer
Fireball
Royal Recruits Fireball Musketeer Guards
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Musketeer Guards Lumberjack
Zap Royal Recruits Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Royal Recruits Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Royal Recruits Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Royal Recruits Fireball Musketeer Guards
Fireball Zap Musketeer
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Royal Recruits Musketeer
Zap Royal Recruits Fireball Musketeer Guards
Zap Fireball Musketeer
Zap Royal Recruits Fireball Musketeer
Fireball

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