My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Royal Recruits Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Recruits Battle Ram Goblin Barrel
Giant Snowball
Skeletons Archers Royal Recruits Battle Ram Goblin Barrel
Zap
Skeletons Archers Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Archers Tesla Royal Recruits Battle Ram Goblin Barrel
The Log
Skeletons Archers Royal Recruits Battle Ram Goblin Barrel
Earthquake
Skeletons Archers Tesla Goblin Barrel
Arrows
Skeletons Archers Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Archers Royal Recruits Battle Ram Goblin Barrel
Fireball
Archers Tesla Battle Ram Goblin Barrel
Poison
Archers Royal Recruits
Lightning
Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Goblin Barrel Tesla Battle Ram Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Goblin Barrel

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Royal Recruits Battle Ram Mega Knight
Arrows
Archers Battle Ram Goblin Barrel Mega Knight
Tesla
Royal Recruits
Archers Battle Ram
Battle Ram
Archers Arrows Royal Recruits Goblin Barrel
Goblin Barrel
Arrows Battle Ram Mega Knight
Mega Knight
Archers Arrows Goblin Barrel

Defense Synergies 2 5

Skeletons
Tesla Archers
Archers
Skeletons Tesla Royal Recruits Mega Knight
Arrows
Mega Knight Tesla
Tesla
Skeletons Archers Arrows
Royal Recruits
Archers
Battle Ram
Goblin Barrel
Mega Knight
Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits
Skeletons Tesla Royal Recruits Mega Knight
Tesla Mega Knight Skeletons Archers Royal Recruits
Tesla Royal Recruits Skeletons Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Skeletons Archers Tesla Mega Knight
Tesla Archers Arrows
Arrows Tesla Royal Recruits Mega Knight
Tesla Skeletons Royal Recruits
Skeletons Archers Tesla Royal Recruits Mega Knight
Archers Skeletons Arrows Tesla Royal Recruits Mega Knight
Arrows Tesla Archers
Tesla Royal Recruits Mega Knight Skeletons
Mega Knight Arrows Tesla Royal Recruits
Royal Recruits Tesla Mega Knight
Tesla Royal Recruits Mega Knight
Tesla Mega Knight Skeletons Arrows Royal Recruits
Arrows Tesla Mega Knight Archers Royal Recruits
Arrows Archers Tesla Royal Recruits Mega Knight
Tesla Royal Recruits
Royal Recruits Mega Knight Archers Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Skeletons Archers Tesla
Archers Arrows Tesla Mega Knight
Royal Recruits Mega Knight Skeletons
Royal Recruits Mega Knight Tesla
Royal Recruits Skeletons Tesla Mega Knight
Arrows Skeletons Archers Tesla
Royal Recruits Skeletons Archers Tesla
Mega Knight Tesla Royal Recruits
Royal Recruits Mega Knight Skeletons
Royal Recruits Skeletons Tesla
Mega Knight Tesla Royal Recruits
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Skeletons Tesla
Royal Recruits Archers Tesla Mega Knight
Tesla Royal Recruits Skeletons Archers
Arrows Mega Knight Archers Tesla Royal Recruits
Arrows
Tesla Mega Knight
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Arrows Royal Recruits
Archers Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits Mega Knight
Arrows
Archers Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Royal Recruits
Archers Arrows
Arrows
Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight
Mega Knight

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