My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Miner
Giant Snowball
Skeletons Goblins Bomber Baby Dragon Miner
Zap
Skeletons Goblins Bomber
Barbarian Barrel
Skeletons Goblins Bomber
The Log
Skeletons Goblins Bomber
Earthquake
Skeletons Bomber
Arrows
Skeletons Goblins Bomber
Royal Delivery
Skeletons Goblins Bomber Baby Dragon Bowler Miner
Fireball
Bomber Baby Dragon Bowler
Poison
Bomber
Lightning
Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblins Bomber The Log Miner Baby Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Goblins Bomber

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Miner Baby Dragon
Bomber
Baby Dragon Miner
Mirror
The Log Miner
Baby Dragon
Goblins Bomber Bowler Miner
Bowler
Baby Dragon The Log Miner
The Log
Mirror Bowler Miner
Miner
Goblins Mirror Bomber Baby Dragon Bowler The Log

Defense Synergies 1 13

Skeletons
Bomber Baby Dragon Bowler The Log
Goblins
Bomber The Log
Bomber
Skeletons Goblins The Log Miner
Mirror
Bowler The Log
Baby Dragon
Skeletons Bowler The Log
Bowler
The Log Skeletons Mirror Baby Dragon
The Log
Bowler Skeletons Goblins Bomber Mirror Baby Dragon Miner
Miner
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Baby Dragon The Log
Skeletons Goblins The Log
Bowler Skeletons Goblins Bomber
Skeletons Goblins Bowler
Bomber Bowler The Log
Bowler The Log Skeletons Goblins Bomber Baby Dragon
Baby Dragon
Bowler Baby Dragon The Log
Skeletons Goblins
Skeletons Goblins Bomber Bowler Miner
Goblins Skeletons Bomber Baby Dragon Bowler The Log
Baby Dragon
Bowler Skeletons Bomber The Log
Bomber Bowler Goblins Baby Dragon The Log
Bowler The Log
Skeletons Goblins Bomber Bowler
Goblins Bomber Baby Dragon Bowler The Log
Baby Dragon The Log Bomber Bowler
Bomber Bowler Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Bowler
Bomber Baby Dragon Bowler The Log Miner
Skeletons Goblins Bowler The Log
Bowler The Log
Skeletons Bowler
Skeletons Baby Dragon
Skeletons Goblins Bowler
Skeletons Goblins Baby Dragon The Log
Skeletons
Bowler
Bowler The Log
Bowler Skeletons
Bomber Baby Dragon Bowler
Skeletons Goblins Bomber Baby Dragon Bowler The Log
Bowler Bomber Baby Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon Bowler The Log Miner
Baby Dragon The Log Miner
The Log
Bomber Baby Dragon Bowler The Log
Baby Dragon
Bomber Baby Dragon Bowler The Log
The Log Baby Dragon Bowler
The Log Miner
Goblins Bowler
Miner Bowler The Log
Baby Dragon
Baby Dragon Bowler The Log Miner
Baby Dragon
Baby Dragon The Log
Bomber Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Bomber
Bomber Baby Dragon Bowler The Log
Bomber Baby Dragon Bowler The Log Miner
Baby Dragon Bowler The Log
Bowler The Log
Baby Dragon The Log
The Log Bomber Baby Dragon Bowler
The Log Miner Baby Dragon Bowler
Baby Dragon Bowler The Log Miner
Miner Baby Dragon The Log
Baby Dragon
Bowler
Bomber The Log Miner
Bowler The Log
Baby Dragon
The Log
Miner Baby Dragon Bowler
The Log Bomber Baby Dragon Bowler
Baby Dragon Bowler The Log
Baby Dragon Bowler The Log Miner
Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: