My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Miner Fisherman
Giant Snowball
Skeletons Fire Spirit Wall Breakers Miner Fisherman Little Prince
Zap
Skeletons Fire Spirit Wall Breakers Fisherman Little Prince
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Wall Breakers Little Prince
The Log
Skeletons Electro Spirit Fire Spirit Wall Breakers Fisherman Little Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Wall Breakers Little Prince
Royal Delivery
Skeletons Electro Spirit Fire Spirit Wall Breakers Miner Fisherman Little Prince
Fireball
Wall Breakers Fisherman Little Prince
Poison
Fisherman Little Prince
Lightning
Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Wall Breakers The Log Miner Fisherman Little Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Wall Breakers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers Miner
Fire Spirit
Miner Wall Breakers Fisherman
Wall Breakers
Miner Electro Spirit Fire Spirit The Log
The Log
Wall Breakers Miner Fisherman Little Prince
Miner
Fire Spirit Wall Breakers Electro Spirit The Log
Fisherman
Fire Spirit The Log
Little Prince
The Log

Defense Synergies 1 11

Skeletons
Fisherman Electro Spirit Fire Spirit The Log Little Prince
Electro Spirit
Skeletons The Log Fisherman Little Prince
Fire Spirit
Skeletons The Log
Wall Breakers
The Log
Skeletons Electro Spirit Fire Spirit Miner Fisherman Little Prince
Miner
The Log
Fisherman
Skeletons Electro Spirit The Log
Little Prince
Skeletons Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons The Log Fisherman
Fisherman Skeletons Fire Spirit
Skeletons Fisherman
The Log
The Log Skeletons Electro Spirit Fire Spirit
Electro Spirit Fire Spirit Little Prince
Electro Spirit The Log
Skeletons Fisherman
Skeletons Fire Spirit Miner Fisherman Little Prince
Skeletons Electro Spirit The Log Fisherman
Skeletons Fire Spirit The Log
Fire Spirit Electro Spirit The Log
The Log Fisherman
Skeletons Fisherman
Fire Spirit Electro Spirit The Log Fisherman Little Prince
The Log Electro Spirit Fire Spirit Fisherman Little Prince
Fisherman
Electro Spirit Fire Spirit The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
The Log Miner Fisherman
Skeletons The Log Fisherman
The Log Fisherman
Skeletons Fisherman
Fire Spirit Skeletons Electro Spirit
Skeletons
Fisherman
Skeletons Electro Spirit The Log
Skeletons
The Log
Skeletons
Skeletons Electro Spirit The Log Fisherman Little Prince
Electro Spirit The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Fisherman
The Log Miner
The Log
Fire Spirit The Log
Electro Spirit Fire Spirit
Fire Spirit The Log
The Log Fire Spirit
The Log Miner Fisherman
Fire Spirit Fisherman
Miner The Log Fisherman
Fire Spirit
Fire Spirit The Log Miner Fisherman
Fisherman
The Log Fisherman
The Log
The Log
Fisherman
Fire Spirit The Log Fisherman
Fire Spirit The Log Miner Little Prince
The Log
The Log Fisherman
The Log
The Log Electro Spirit Fire Spirit Little Prince
Fisherman
The Log Miner Fisherman
The Log Miner Fisherman
Miner The Log Fisherman
Fire Spirit Little Prince
Electro Spirit
The Log Miner
Electro Spirit
The Log
Electro Spirit Fire Spirit
Fire Spirit
The Log
Miner
The Log
Electro Spirit The Log
The Log Miner Little Prince

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