My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Musketeer
The Log
Skeletons Ice Spirit Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Musketeer Hog Rider P.E.K.K.A
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Musketeer Goblinstein
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Arrows Musketeer Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Arrows

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider P.E.K.K.A Musketeer
Zap
Ice Spirit Arrows Hog Rider P.E.K.K.A Musketeer
Arrows
Zap Hog Rider P.E.K.K.A
Musketeer
Hog Rider Ice Spirit Zap P.E.K.K.A
Hog Rider
Ice Spirit Zap Arrows Musketeer
P.E.K.K.A
Ice Spirit Zap Arrows Musketeer
Goblinstein

Defense Synergies 3 9

Skeletons
Musketeer Ice Spirit Zap P.E.K.K.A
Ice Spirit
Zap Musketeer Skeletons P.E.K.K.A
Zap
Ice Spirit Skeletons Arrows Musketeer P.E.K.K.A
Arrows
Zap P.E.K.K.A
Musketeer
Skeletons Ice Spirit Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
Skeletons Ice Spirit Zap Arrows Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
P.E.K.K.A Skeletons Ice Spirit Zap Musketeer
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Skeletons Musketeer
Arrows P.E.K.K.A
Arrows Skeletons Zap Musketeer
Musketeer Ice Spirit Zap Arrows
Zap Arrows Musketeer P.E.K.K.A
P.E.K.K.A Skeletons Musketeer
Skeletons Ice Spirit Musketeer
Skeletons Zap Arrows Musketeer
Arrows Musketeer Zap
P.E.K.K.A Skeletons Ice Spirit Zap Musketeer
Ice Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Skeletons Arrows Musketeer P.E.K.K.A
Ice Spirit Arrows Zap Musketeer
Zap Arrows Ice Spirit Musketeer
P.E.K.K.A Musketeer
Arrows Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Arrows Musketeer
P.E.K.K.A Skeletons Ice Spirit Zap Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Skeletons Musketeer
Arrows Skeletons Ice Spirit Zap Musketeer
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons
Musketeer
Skeletons Ice Spirit Zap Musketeer P.E.K.K.A
Arrows Zap Musketeer P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Zap Arrows
Arrows Ice Spirit Zap Musketeer
Arrows Musketeer
Arrows Ice Spirit Zap
Arrows Zap
Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Ice Spirit
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Ice Spirit Musketeer
Zap Arrows Musketeer
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Musketeer
Zap Arrows Musketeer
Arrows
Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: