My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons
Zap
Skeletons Goblin Giant Sparky
Barbarian Barrel
Skeletons Ice Spirit Sparky
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Sparky
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Sparky
Fireball
Sparky
Poison
Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Mini P.E.K.K.A Lightning Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Sparky Mini P.E.K.K.A Goblin Giant
Zap
Ice Spirit Goblin Giant Sparky Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Sparky Ice Spirit Zap Lightning Goblin Giant The Log
Lightning
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Zap Sparky Ice Spirit Mini P.E.K.K.A Lightning The Log
The Log
Zap Mini P.E.K.K.A Goblin Giant Sparky
Sparky
Ice Spirit Zap Mini P.E.K.K.A Goblin Giant The Log

Defense Synergies 6 13

Skeletons
Ice Spirit Zap Mini P.E.K.K.A The Log Sparky
Ice Spirit
Zap Mini P.E.K.K.A Sparky Skeletons Goblin Giant The Log
Zap
Ice Spirit Mini P.E.K.K.A Goblin Giant Skeletons The Log Sparky
Mini P.E.K.K.A
Ice Spirit Zap The Log Skeletons
Lightning
The Log
Goblin Giant
Zap Ice Spirit The Log Sparky
The Log
Mini P.E.K.K.A Skeletons Ice Spirit Zap Lightning Goblin Giant Sparky
Sparky
Ice Spirit Skeletons Zap Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Goblin Giant The Log Sparky
Mini P.E.K.K.A Sparky Skeletons Ice Spirit Zap The Log
Mini P.E.K.K.A Sparky Skeletons Lightning
Mini P.E.K.K.A Sparky Skeletons
Lightning Mini P.E.K.K.A The Log Sparky
The Log Skeletons Zap
Lightning Ice Spirit Zap
Lightning Zap Goblin Giant The Log Sparky
Mini P.E.K.K.A Sparky Skeletons
Skeletons Ice Spirit Mini P.E.K.K.A Sparky
Skeletons Zap Goblin Giant The Log
Zap
Mini P.E.K.K.A Sparky Skeletons Ice Spirit Zap Lightning The Log
Sparky Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky
Ice Spirit Zap Mini P.E.K.K.A Lightning The Log Sparky
Sparky Skeletons Mini P.E.K.K.A
Ice Spirit Zap The Log
Zap The Log Ice Spirit
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Goblin Giant The Log Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Sparky
Zap Mini P.E.K.K.A Lightning The Log
Skeletons Ice Spirit Zap Mini P.E.K.K.A Lightning Goblin Giant The Log Sparky
Mini P.E.K.K.A Lightning Zap Goblin Giant The Log Sparky
Skeletons Mini P.E.K.K.A Goblin Giant Sparky
Skeletons Ice Spirit Zap Goblin Giant
Mini P.E.K.K.A Sparky Skeletons Lightning Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Zap Lightning Skeletons Ice Spirit Mini P.E.K.K.A The Log Sparky
Skeletons Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Lightning Zap Goblin Giant The Log
Mini P.E.K.K.A Lightning Skeletons Goblin Giant Sparky
Sparky
Sparky Skeletons Ice Spirit Zap Mini P.E.K.K.A Lightning Goblin Giant The Log
Zap Mini P.E.K.K.A The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Sparky
Zap The Log
Lightning Goblin Giant The Log Sparky
Lightning The Log Sparky
Zap The Log Sparky
Ice Spirit Zap Goblin Giant
The Log Sparky
The Log Ice Spirit Zap Lightning
The Log Zap Lightning
Lightning Mini P.E.K.K.A Sparky
Lightning Zap The Log Sparky
Lightning Zap
Lightning The Log Sparky
Lightning
Lightning Zap The Log Sparky
Lightning Zap The Log Sparky
Lightning The Log Sparky
Lightning Sparky
Mini P.E.K.K.A Lightning Sparky
Lightning Zap Mini P.E.K.K.A The Log Sparky
Lightning Zap The Log
Lightning The Log Sparky
Lightning
Lightning The Log Sparky
Lightning Zap The Log
Zap The Log Ice Spirit Sparky
The Log Zap Lightning Sparky
Lightning Zap The Log Sparky
Lightning Zap The Log Sparky
Lightning Zap Sparky
Zap Lightning Ice Spirit
Lightning Mini P.E.K.K.A Sparky
Lightning Zap The Log Sparky
Zap Lightning Ice Spirit Sparky
Sparky
Lightning The Log Sparky
Zap Lightning Ice Spirit
Lightning Zap
The Log
Lightning Mini P.E.K.K.A Sparky
The Log Zap Lightning
Lightning Zap Sparky
Sparky
Zap Ice Spirit Lightning The Log Sparky
Zap Lightning
Lightning Zap Goblin Giant The Log Sparky
Sparky
Lightning Sparky

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