My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Phoenix Night Witch
Giant Snowball
Skeletons Royal Hogs Night Witch
Zap
Skeletons Firecracker Royal Hogs Night Witch
Barbarian Barrel
Skeletons Firecracker Bomb Tower Royal Hogs Night Witch
The Log
Skeletons Firecracker Royal Hogs
Earthquake
Skeletons Firecracker Bomb Tower Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs Night Witch
Royal Delivery
Skeletons Firecracker Royal Hogs Night Witch
Fireball
Firecracker Bomb Tower Royal Hogs Night Witch
Poison
Firecracker Bomb Tower Royal Hogs Phoenix Night Witch
Lightning
Bomb Tower Phoenix Night Witch
Rocket
Bomb Tower Royal Hogs Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Fireball Bomb Tower Phoenix Night Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tornado Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Hogs Tornado
Fireball
Tornado Royal Hogs
Bomb Tower
Royal Hogs
Firecracker Fireball
Tornado
Fireball Firecracker Night Witch
Phoenix
Night Witch
Tornado

Defense Synergies 2 9

Skeletons
Firecracker Bomb Tower Tornado Phoenix Night Witch
Firecracker
Skeletons Bomb Tower Tornado Night Witch
Fireball
Tornado Bomb Tower
Bomb Tower
Tornado Skeletons Firecracker Fireball
Royal Hogs
Tornado
Fireball Bomb Tower Skeletons Firecracker
Phoenix
Skeletons
Night Witch
Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Bomb Tower Skeletons Firecracker Phoenix Night Witch
Bomb Tower Tornado Skeletons Night Witch
Bomb Tower Night Witch Skeletons Firecracker Phoenix
Firecracker Fireball Bomb Tower Tornado
Fireball Tornado Skeletons Firecracker Bomb Tower Night Witch
Tornado Firecracker Fireball Bomb Tower Phoenix Night Witch
Fireball Bomb Tower Phoenix
Skeletons Bomb Tower Tornado Phoenix Night Witch
Tornado Skeletons Firecracker Phoenix Night Witch
Skeletons Firecracker Fireball Bomb Tower Tornado Night Witch
Firecracker Fireball Tornado Phoenix Night Witch
Bomb Tower Night Witch Skeletons Fireball
Fireball Bomb Tower Firecracker Tornado Night Witch
Bomb Tower Phoenix
Bomb Tower Tornado Fireball
Bomb Tower Skeletons Firecracker Fireball Tornado Night Witch
Fireball Bomb Tower Firecracker Tornado Night Witch
Bomb Tower Tornado Firecracker Fireball
Bomb Tower Tornado Phoenix
Firecracker Fireball Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Firecracker Bomb Tower Phoenix
Skeletons Bomb Tower
Fireball Tornado Phoenix Night Witch
Skeletons Phoenix Night Witch
Firecracker Fireball Skeletons Bomb Tower Tornado
Skeletons Fireball Bomb Tower Phoenix Night Witch
Bomb Tower Phoenix
Skeletons Firecracker Fireball Bomb Tower Tornado Phoenix
Skeletons Phoenix
Bomb Tower Phoenix
Fireball Tornado Phoenix
Skeletons Fireball Bomb Tower Night Witch
Firecracker Fireball Bomb Tower
Phoenix Skeletons Firecracker Fireball Bomb Tower Tornado Night Witch
Firecracker Fireball Bomb Tower Phoenix
Fireball Bomb Tower
Tornado
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Tornado
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Fireball Tornado Night Witch
Firecracker Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Night Witch
Firecracker Fireball
Firecracker Fireball Tornado
Fireball Night Witch
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball
Firecracker Fireball Tornado
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado Night Witch
Firecracker Fireball
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Fireball Night Witch
Fireball Firecracker Tornado
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball Tornado
Firecracker
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker

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