My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeletons Skeleton Barrel Clone Witch
Zap
Skeletons Skeleton Barrel Clone Witch
Barbarian Barrel
Skeletons Skeleton Barrel Clone Witch Giant Skeleton Ice Wizard
The Log
Skeletons Skeleton Barrel Clone Witch Giant Skeleton
Earthquake
Skeletons Clone Witch
Arrows
Skeletons Skeleton Barrel Clone Witch
Royal Delivery
Skeletons Skeleton Barrel Clone Witch Giant Skeleton Ice Wizard
Fireball
Skeleton Barrel Clone Witch Ice Wizard
Poison
Skeleton Barrel Clone Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Barrel Clone Tornado Ice Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Skeleton Barrel Clone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Tornado Skeleton Barrel Witch Giant Skeleton Ice Wizard
Skeleton Barrel
Clone Zap Tornado Witch Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Witch
Tornado
Zap Skeleton Barrel Witch Giant Skeleton Ice Wizard
Witch
Zap Skeleton Barrel Clone Tornado Giant Skeleton
Giant Skeleton
Clone Zap Skeleton Barrel Tornado Witch Ice Wizard
Ice Wizard
Zap Tornado Giant Skeleton

Defense Synergies 1 15

Skeletons
Zap Tornado Witch Giant Skeleton Ice Wizard
Zap
Skeletons Skeleton Barrel Tornado Witch Giant Skeleton Ice Wizard
Skeleton Barrel
Zap
Clone
Tornado
Ice Wizard Skeletons Zap Witch Giant Skeleton
Witch
Skeletons Zap Tornado Giant Skeleton Ice Wizard
Giant Skeleton
Skeletons Zap Tornado Witch Ice Wizard
Ice Wizard
Tornado Skeletons Zap Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Skeletons Zap Witch Ice Wizard
Tornado Witch Skeletons Giant Skeleton Ice Wizard
Witch Skeletons Ice Wizard
Tornado Giant Skeleton
Tornado Skeletons Zap Ice Wizard
Tornado Zap Witch Ice Wizard
Zap Skeleton Barrel Giant Skeleton
Witch Skeletons Tornado Ice Wizard
Tornado Skeletons Giant Skeleton Ice Wizard
Witch Ice Wizard Skeletons Zap Tornado Giant Skeleton
Zap Tornado Witch Ice Wizard
Skeletons Zap Witch Giant Skeleton Ice Wizard
Zap Tornado Witch
Tornado Zap
Skeletons Tornado Witch
Zap Tornado Witch Ice Wizard
Zap Tornado Witch Giant Skeleton Ice Wizard
Tornado
Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Witch Giant Skeleton
Zap Skeleton Barrel
Giant Skeleton Skeletons Zap Witch
Giant Skeleton Zap Tornado
Giant Skeleton Skeletons Witch
Skeletons Zap Skeleton Barrel Tornado Witch Ice Wizard
Skeletons Witch Giant Skeleton Ice Wizard
Giant Skeleton
Zap Giant Skeleton Skeletons Tornado Witch
Witch Skeletons
Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Skeletons Witch
Witch
Witch Skeletons Zap Tornado Giant Skeleton
Zap Witch Giant Skeleton Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Zap Skeleton Barrel Tornado Ice Wizard
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Zap
Zap Skeleton Barrel Tornado Witch Ice Wizard
Tornado Witch
Zap Skeleton Barrel Tornado Ice Wizard
Zap Skeleton Barrel Tornado
Tornado
Zap Skeleton Barrel Tornado
Zap Tornado
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Witch
Skeleton Barrel
Tornado
Zap Skeleton Barrel
Zap Skeleton Barrel Tornado Witch
Giant Skeleton
Tornado
Tornado
Zap Skeleton Barrel
Zap Tornado Witch Ice Wizard
Witch
Zap Skeleton Barrel Tornado Witch Ice Wizard
Zap Skeleton Barrel Tornado Witch
Zap Skeleton Barrel Tornado
Zap Tornado Witch Ice Wizard
Zap Skeleton Barrel Witch
Zap
Zap
Giant Skeleton
Zap Skeleton Barrel Witch
Zap Tornado Witch Ice Wizard
Zap Skeleton Barrel
Zap Tornado Giant Skeleton
Zap Tornado Witch Giant Skeleton
Zap Tornado Witch
Zap Skeleton Barrel Tornado Witch Giant Skeleton

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