My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Flying Machine Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Fisherman
Giant Snowball
Skeleton Barrel Musketeer Flying Machine Hog Rider Fisherman
Zap
Skeleton Barrel Flying Machine Fisherman
Barbarian Barrel
Electro Spirit Skeleton Barrel Musketeer
The Log
Electro Spirit Skeleton Barrel Musketeer Hog Rider Fisherman
Earthquake
Hog Rider
Arrows
Electro Spirit Skeleton Barrel Flying Machine
Royal Delivery
Electro Spirit Skeleton Barrel Musketeer Flying Machine Hog Rider Fisherman
Fireball
Skeleton Barrel Musketeer Flying Machine Hog Rider Fisherman
Poison
Skeleton Barrel Musketeer Flying Machine Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Skeleton Barrel Fisherman Musketeer Flying Machine Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Skeleton Barrel Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Hog Rider
Giant Snowball
Hog Rider Electro Spirit Skeleton Barrel Musketeer Flying Machine
Skeleton Barrel
Giant Snowball Musketeer Flying Machine Hog Rider Freeze Fisherman
Musketeer
Hog Rider Giant Snowball Skeleton Barrel Fisherman
Flying Machine
Giant Snowball Skeleton Barrel Hog Rider
Hog Rider
Giant Snowball Musketeer Freeze Electro Spirit Skeleton Barrel Flying Machine
Freeze
Hog Rider Skeleton Barrel
Fisherman
Skeleton Barrel Musketeer

Defense Synergies 0 10

Electro Spirit
Giant Snowball Fisherman
Giant Snowball
Electro Spirit Skeleton Barrel Musketeer Flying Machine Fisherman
Skeleton Barrel
Giant Snowball Musketeer
Musketeer
Giant Snowball Skeleton Barrel Flying Machine Fisherman
Flying Machine
Giant Snowball Musketeer Fisherman
Hog Rider
Freeze
Fisherman
Electro Spirit Giant Snowball Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Musketeer Flying Machine
Musketeer Flying Machine Fisherman
Fisherman Giant Snowball Musketeer Freeze
Musketeer Fisherman
Freeze Electro Spirit Giant Snowball Musketeer Flying Machine
Giant Snowball Musketeer Electro Spirit Flying Machine Freeze
Electro Spirit Skeleton Barrel Musketeer Flying Machine
Musketeer Fisherman
Giant Snowball Musketeer Fisherman
Electro Spirit Giant Snowball Musketeer Flying Machine Freeze Fisherman
Musketeer Giant Snowball Flying Machine
Giant Snowball Musketeer Flying Machine Freeze
Electro Spirit Giant Snowball Freeze
Giant Snowball Freeze Fisherman
Musketeer Fisherman
Electro Spirit Giant Snowball Musketeer Flying Machine Fisherman
Giant Snowball Freeze Electro Spirit Musketeer Flying Machine Fisherman
Musketeer Fisherman
Electro Spirit Giant Snowball Musketeer Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fisherman
Giant Snowball Skeleton Barrel Musketeer Flying Machine Fisherman
Musketeer Fisherman
Musketeer Fisherman
Musketeer Fisherman
Electro Spirit Giant Snowball Skeleton Barrel Musketeer Flying Machine Freeze
Musketeer Flying Machine
Fisherman
Freeze Electro Spirit Giant Snowball Flying Machine
Musketeer
Musketeer Flying Machine
Giant Snowball
Musketeer Flying Machine
Electro Spirit Musketeer Flying Machine Freeze Fisherman
Electro Spirit Giant Snowball Musketeer Flying Machine Freeze
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Flying Machine Freeze
Giant Snowball Skeleton Barrel Musketeer Flying Machine Fisherman
Skeleton Barrel Flying Machine
Skeleton Barrel Musketeer Flying Machine Freeze
Giant Snowball
Electro Spirit Giant Snowball Skeleton Barrel Musketeer Flying Machine Freeze
Musketeer Flying Machine
Giant Snowball Skeleton Barrel Flying Machine Freeze
Giant Snowball Skeleton Barrel Flying Machine Fisherman
Giant Snowball Musketeer Fisherman
Skeleton Barrel Musketeer Flying Machine Fisherman
Giant Snowball Musketeer Flying Machine
Flying Machine Giant Snowball Skeleton Barrel Musketeer Fisherman
Skeleton Barrel Musketeer Flying Machine Freeze Fisherman
Giant Snowball Skeleton Barrel Musketeer Flying Machine Fisherman
Giant Snowball Skeleton Barrel Musketeer Flying Machine
Skeleton Barrel Musketeer Flying Machine
Giant Snowball Freeze
Fisherman
Giant Snowball Skeleton Barrel Musketeer Flying Machine Fisherman
Giant Snowball Skeleton Barrel Flying Machine
Musketeer
Giant Snowball
Musketeer Fisherman
Giant Snowball Skeleton Barrel Musketeer Flying Machine
Giant Snowball Freeze Electro Spirit
Fisherman
Giant Snowball Skeleton Barrel Musketeer Flying Machine Fisherman
Giant Snowball Skeleton Barrel Musketeer Flying Machine Fisherman
Skeleton Barrel Musketeer Fisherman
Giant Snowball Musketeer Flying Machine
Electro Spirit Giant Snowball Skeleton Barrel Musketeer Flying Machine Freeze
Giant Snowball
Giant Snowball Musketeer
Electro Spirit Giant Snowball Freeze
Giant Snowball
Skeleton Barrel Electro Spirit Musketeer Flying Machine Freeze
Giant Snowball Musketeer Flying Machine
Freeze
Musketeer Flying Machine
Giant Snowball Skeleton Barrel Musketeer Flying Machine
Giant Snowball
Musketeer Flying Machine
Electro Spirit Giant Snowball Musketeer Flying Machine Freeze
Giant Snowball Musketeer Flying Machine
Giant Snowball Skeleton Barrel Musketeer Flying Machine Freeze

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