My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Cannon Barbarians Balloon Lumberjack
Zap
Bats Cannon Balloon Goblin Giant
Barbarian Barrel
Cannon Barbarians Lumberjack
The Log
Cannon Barbarians Lumberjack
Earthquake
Cannon Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Balloon Lumberjack
Fireball
Cannon Barbarians Balloon Lumberjack
Poison
Bats Cannon Barbarians Balloon
Lightning
Cannon Balloon Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Cannon Lumberjack Barbarians Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Cannon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Goblin Giant Lumberjack
Giant Snowball
Balloon Barbarians Goblin Giant The Log Lumberjack
Cannon
Barbarians
Giant Snowball Balloon
Balloon
Bats Giant Snowball Lumberjack Barbarians Goblin Giant The Log
Goblin Giant
Bats Giant Snowball Balloon The Log Lumberjack
The Log
Giant Snowball Balloon Goblin Giant Lumberjack
Lumberjack
Balloon Bats Giant Snowball Goblin Giant The Log

Defense Synergies 1 13

Bats
Giant Snowball Cannon Goblin Giant The Log Lumberjack
Giant Snowball
Bats Cannon Barbarians Goblin Giant The Log Lumberjack
Cannon
The Log Bats Giant Snowball Lumberjack
Barbarians
Giant Snowball
Balloon
Goblin Giant
Bats Giant Snowball The Log
The Log
Cannon Bats Giant Snowball Goblin Giant Lumberjack
Lumberjack
Bats Giant Snowball Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Giant The Log
Barbarians Lumberjack Bats Cannon The Log
Cannon Barbarians Lumberjack Bats Giant Snowball
Cannon Barbarians Lumberjack Bats
Barbarians The Log Lumberjack
The Log Bats Giant Snowball Cannon Lumberjack
Bats Giant Snowball Cannon
Cannon Barbarians Goblin Giant The Log
Cannon Barbarians Lumberjack
Giant Snowball Cannon Barbarians Lumberjack
Bats Barbarians Giant Snowball Cannon Goblin Giant The Log Lumberjack
Bats Giant Snowball
Cannon Barbarians Lumberjack Bats Giant Snowball The Log
Bats Giant Snowball Cannon Barbarians The Log Lumberjack
Barbarians Cannon Lumberjack
Barbarians Giant Snowball Cannon The Log Lumberjack
Barbarians Bats Cannon Lumberjack
Cannon Bats Giant Snowball Barbarians The Log Lumberjack
Giant Snowball The Log Bats Cannon Barbarians Lumberjack
Barbarians Cannon Lumberjack
Bats Giant Snowball Cannon Barbarians Goblin Giant The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Giant Snowball
Giant Snowball The Log Lumberjack
Barbarians Lumberjack Bats Goblin Giant The Log
Lumberjack Bats Barbarians Goblin Giant The Log
Barbarians Cannon Goblin Giant Lumberjack
Bats Giant Snowball Goblin Giant
Bats Barbarians Goblin Giant Lumberjack
Barbarians Goblin Giant Lumberjack
Bats Giant Snowball Barbarians The Log
Cannon Barbarians Goblin Giant
Bats Barbarians Lumberjack
Giant Snowball Barbarians Goblin Giant The Log
Barbarians Cannon Goblin Giant Lumberjack
Cannon Barbarians
Barbarians Bats Goblin Giant The Log Lumberjack
Bats Giant Snowball Cannon Barbarians The Log
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
Goblin Giant The Log
Barbarians The Log
Giant Snowball The Log
Bats Giant Snowball Goblin Giant
The Log
The Log Giant Snowball
The Log Giant Snowball
Bats Giant Snowball Lumberjack
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
Bats
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball Barbarians The Log
Giant Snowball The Log
The Log Giant Snowball
Giant Snowball The Log
The Log
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Bats Barbarians
Giant Snowball
The Log
Lumberjack
The Log Giant Snowball
Giant Snowball
Bats Giant Snowball The Log
Bats Giant Snowball
Giant Snowball Goblin Giant The Log

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