My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Firecracker Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Sparky
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Firecracker Sparky
Barbarian Barrel
Skeletons Archers Knight Firecracker Sparky
The Log
Skeletons Archers Firecracker Sparky
Earthquake
Skeletons Archers Firecracker
Arrows
Skeletons Bats Archers Firecracker
Royal Delivery
Skeletons Bats Archers Knight Firecracker Sparky
Fireball
Archers Firecracker Sparky
Poison
Bats Archers Firecracker Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Archers Knight Firecracker Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Archers

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mega Knight Firecracker Sparky
Giant Snowball
Archers Knight Firecracker Sparky Mega Knight
Archers
Knight Giant Snowball Mega Knight
Knight
Bats Archers Firecracker Giant Snowball Sparky
Firecracker
Knight Bats Giant Snowball Sparky Mega Knight
Sparky
Bats Giant Snowball Knight Firecracker
Mega Knight
Bats Giant Snowball Archers Firecracker

Defense Synergies 4 18

Skeletons
Bats Giant Snowball Archers Knight Firecracker Sparky
Bats
Knight Skeletons Giant Snowball Firecracker Sparky Mega Knight
Giant Snowball
Mega Knight Skeletons Bats Archers Knight Firecracker Sparky
Archers
Knight Skeletons Giant Snowball Firecracker Mega Knight
Knight
Bats Archers Firecracker Skeletons Giant Snowball Sparky
Firecracker
Knight Skeletons Bats Giant Snowball Archers Mega Knight
Sparky
Skeletons Bats Giant Snowball Knight
Mega Knight
Giant Snowball Bats Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Sparky
Sparky Skeletons Bats Knight Firecracker Mega Knight
Sparky Mega Knight Skeletons Bats Giant Snowball Archers Knight
Sparky Skeletons Bats Knight Firecracker Mega Knight
Firecracker Sparky Mega Knight
Skeletons Bats Giant Snowball Archers Firecracker Mega Knight
Bats Giant Snowball Archers Firecracker
Sparky Mega Knight
Sparky Skeletons
Knight Skeletons Giant Snowball Archers Firecracker Sparky Mega Knight
Bats Archers Skeletons Giant Snowball Knight Firecracker Mega Knight
Bats Giant Snowball Archers Firecracker
Sparky Mega Knight Skeletons Bats Giant Snowball Knight
Sparky Mega Knight Bats Giant Snowball Firecracker
Sparky Knight Mega Knight
Giant Snowball Sparky Mega Knight
Sparky Mega Knight Skeletons Bats Knight Firecracker
Mega Knight Bats Giant Snowball Archers Knight Firecracker
Giant Snowball Bats Archers Knight Firecracker Mega Knight
Sparky
Mega Knight Bats Giant Snowball Archers Knight Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Giant Snowball Archers Sparky
Giant Snowball Archers Knight Firecracker Mega Knight
Mega Knight Skeletons Bats Knight Sparky
Mega Knight Bats Knight Sparky
Skeletons Knight Sparky Mega Knight
Firecracker Skeletons Bats Giant Snowball Archers
Sparky Skeletons Bats Archers Knight
Mega Knight Knight Sparky
Mega Knight Skeletons Bats Giant Snowball Knight Firecracker Sparky
Skeletons Sparky
Mega Knight Bats Knight Sparky
Mega Knight Giant Snowball
Mega Knight Skeletons Knight Sparky
Archers Firecracker Sparky Mega Knight
Sparky Skeletons Bats Archers Knight Firecracker
Bats Mega Knight Giant Snowball Archers Firecracker Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Giant Snowball
Sparky
Knight Firecracker Sparky
Giant Snowball Firecracker Sparky Mega Knight
Firecracker Bats Giant Snowball
Archers Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Firecracker
Bats Giant Snowball Sparky
Firecracker Knight Sparky
Giant Snowball Archers Firecracker
Giant Snowball Knight Firecracker Sparky
Firecracker
Giant Snowball Firecracker Sparky
Giant Snowball Firecracker Sparky
Firecracker Sparky Mega Knight
Giant Snowball Sparky
Bats Sparky
Giant Snowball Archers Firecracker Sparky Mega Knight
Giant Snowball Firecracker Mega Knight
Sparky Mega Knight
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Firecracker Sparky Mega Knight
Firecracker Giant Snowball Sparky
Giant Snowball Sparky Mega Knight
Firecracker Sparky
Bats Giant Snowball Archers Firecracker Sparky
Bats Giant Snowball Firecracker
Giant Snowball Sparky
Giant Snowball Sparky Mega Knight
Giant Snowball Firecracker Sparky
Sparky Mega Knight
Giant Snowball Firecracker Sparky
Bats Archers
Giant Snowball Archers Firecracker
Knight Firecracker Sparky Mega Knight
Giant Snowball Firecracker
Giant Snowball Sparky
Firecracker Sparky Mega Knight
Bats Giant Snowball Firecracker Sparky
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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