My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Wall Breakers
Giant Snowball
Archers Goblin Gang Dart Goblin Hog Rider Wall Breakers Witch
Zap
Archers Goblin Gang Dart Goblin Wall Breakers Witch
Barbarian Barrel
Ice Spirit Archers Goblin Gang Dart Goblin Wall Breakers Witch
The Log
Ice Spirit Archers Goblin Gang Dart Goblin Hog Rider Wall Breakers Witch
Earthquake
Archers Goblin Gang Hog Rider Witch
Arrows
Ice Spirit Archers Goblin Gang Dart Goblin Wall Breakers Witch
Royal Delivery
Ice Spirit Archers Goblin Gang Dart Goblin Hog Rider Wall Breakers Witch
Fireball
Archers Goblin Gang Dart Goblin Hog Rider Wall Breakers Witch
Poison
Archers Goblin Gang Dart Goblin Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Wall Breakers Archers Goblin Gang Dart Goblin Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Wall Breakers Archers

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Snowball Archers Dart Goblin Wall Breakers Witch
Giant Snowball
Hog Rider Ice Spirit Archers Dart Goblin Wall Breakers Witch
Archers
Ice Spirit Giant Snowball Hog Rider Wall Breakers
Goblin Gang
Hog Rider Dart Goblin
Dart Goblin
Ice Spirit Giant Snowball Goblin Gang Hog Rider Wall Breakers
Hog Rider
Ice Spirit Giant Snowball Goblin Gang Archers Dart Goblin Witch
Wall Breakers
Ice Spirit Giant Snowball Archers Dart Goblin
Witch
Ice Spirit Giant Snowball Hog Rider

Defense Synergies 2 11

Ice Spirit
Goblin Gang Giant Snowball Archers Dart Goblin Witch
Giant Snowball
Goblin Gang Ice Spirit Archers Dart Goblin Witch
Archers
Ice Spirit Giant Snowball Goblin Gang Dart Goblin Witch
Goblin Gang
Ice Spirit Giant Snowball Archers Dart Goblin
Dart Goblin
Ice Spirit Giant Snowball Archers Goblin Gang
Hog Rider
Wall Breakers
Witch
Ice Spirit Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Ice Spirit Goblin Gang Dart Goblin Witch
Goblin Gang Witch Giant Snowball Archers Dart Goblin
Witch Goblin Gang Dart Goblin
Goblin Gang Giant Snowball Archers Dart Goblin
Giant Snowball Dart Goblin Ice Spirit Archers Goblin Gang Witch
Dart Goblin
Witch Goblin Gang
Goblin Gang Ice Spirit Giant Snowball Archers Dart Goblin
Archers Goblin Gang Dart Goblin Witch Giant Snowball
Giant Snowball Archers Goblin Gang Dart Goblin Witch
Ice Spirit Giant Snowball Goblin Gang Witch
Ice Spirit Giant Snowball Goblin Gang Dart Goblin Witch
Goblin Gang
Ice Spirit Giant Snowball Goblin Gang
Goblin Gang Witch
Ice Spirit Giant Snowball Archers Goblin Gang Dart Goblin Witch
Giant Snowball Witch Ice Spirit Archers Dart Goblin
Dart Goblin
Goblin Gang Giant Snowball Archers Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Archers Witch
Giant Snowball Archers Goblin Gang
Goblin Gang Ice Spirit Witch
Goblin Gang
Goblin Gang Witch
Ice Spirit Giant Snowball Archers Goblin Gang Dart Goblin Witch
Goblin Gang Archers Dart Goblin Witch
Ice Spirit Giant Snowball Witch
Witch Goblin Gang Dart Goblin
Dart Goblin Witch
Giant Snowball
Goblin Gang Witch
Archers Dart Goblin Witch
Goblin Gang Witch Ice Spirit Archers Dart Goblin
Giant Snowball Archers Dart Goblin Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Dart Goblin
Giant Snowball
Ice Spirit Giant Snowball Dart Goblin Witch
Archers Dart Goblin Witch
Ice Spirit Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Goblin Gang
Dart Goblin
Giant Snowball Archers Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Witch
Dart Goblin
Giant Snowball
Giant Snowball Archers Dart Goblin
Giant Snowball Dart Goblin Witch
Giant Snowball
Giant Snowball
Giant Snowball Ice Spirit Witch
Witch
Giant Snowball Dart Goblin Witch
Giant Snowball Witch
Dart Goblin
Giant Snowball Archers Dart Goblin Witch
Ice Spirit Giant Snowball Dart Goblin Witch
Giant Snowball
Giant Snowball Dart Goblin
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Archers Goblin Gang Dart Goblin Witch
Giant Snowball Archers Dart Goblin Witch
Goblin Gang Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Ice Spirit Giant Snowball Goblin Gang Dart Goblin Witch
Giant Snowball Dart Goblin Witch
Giant Snowball Dart Goblin Witch
Dart Goblin

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