My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Wizard Electro Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Firecracker Electro Wizard Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
P.E.K.K.A Firecracker The Log Electro Wizard
Firecracker
Giant Snowball P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Giant Snowball Electro Wizard Firecracker Wizard The Log
The Log
Giant Snowball P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant Snowball
Goblinstein

Defense Synergies 2 18

Skeletons
Giant Snowball Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Giant Snowball
Skeletons Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Skeletons Giant Snowball P.E.K.K.A Electro Wizard
Wizard
Skeletons Giant Snowball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Skeletons Giant Snowball Firecracker Wizard Electro Wizard
The Log
Firecracker P.E.K.K.A Skeletons Giant Snowball Wizard Electro Wizard
Electro Wizard
Skeletons Giant Snowball Firecracker Wizard P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Electro Wizard
P.E.K.K.A Skeletons Firecracker The Log Electro Wizard
P.E.K.K.A Skeletons Giant Snowball Electro Wizard
P.E.K.K.A Skeletons Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Skeletons Giant Snowball Firecracker Electro Wizard
Giant Snowball Electro Wizard Firecracker Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons
Skeletons Giant Snowball Firecracker Electro Wizard
Electro Wizard Skeletons Giant Snowball Firecracker Wizard The Log
Giant Snowball Firecracker Wizard Electro Wizard
P.E.K.K.A Skeletons Giant Snowball Wizard The Log Electro Wizard
Wizard Giant Snowball Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Giant Snowball P.E.K.K.A The Log Electro Wizard
Wizard Skeletons Firecracker P.E.K.K.A Electro Wizard
Giant Snowball Firecracker Wizard The Log Electro Wizard
Giant Snowball Wizard The Log Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Giant Snowball Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A Electro Wizard
Electro Wizard Giant Snowball Firecracker Wizard The Log
P.E.K.K.A Skeletons The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons
Firecracker Wizard Skeletons Giant Snowball Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Giant Snowball Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Giant Snowball The Log Electro Wizard
P.E.K.K.A Skeletons Wizard
Wizard Firecracker
Electro Wizard Skeletons Firecracker P.E.K.K.A The Log
Giant Snowball Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Giant Snowball The Log Electro Wizard
The Log
Firecracker The Log
Wizard Giant Snowball Firecracker The Log
Firecracker Wizard Giant Snowball
Firecracker Wizard The Log
The Log Giant Snowball Firecracker Wizard
The Log Giant Snowball Firecracker Wizard
Giant Snowball Electro Wizard
Firecracker Wizard The Log Electro Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker Wizard The Log
Firecracker Wizard The Log
Giant Snowball
Giant Snowball Firecracker Wizard The Log Electro Wizard
Giant Snowball Firecracker Wizard The Log
The Log
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Wizard
Firecracker The Log Giant Snowball Wizard Electro Wizard
Giant Snowball Wizard The Log
Firecracker The Log
Giant Snowball Firecracker Wizard Electro Wizard
Electro Wizard Giant Snowball Firecracker Wizard
Giant Snowball
Giant Snowball Wizard The Log
Giant Snowball Firecracker Electro Wizard
P.E.K.K.A
Giant Snowball Firecracker Wizard The Log
Electro Wizard
Giant Snowball Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Electro Wizard
The Log Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker P.E.K.K.A
Giant Snowball Firecracker The Log Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker Wizard

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