My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Giant Baby Dragon P.E.K.K.A Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Inferno Dragon Sparky
Giant Snowball
Archers Baby Dragon Inferno Dragon
Zap
Archers Firecracker Inferno Dragon Sparky
Barbarian Barrel
Archers Knight Firecracker Sparky
The Log
Archers Firecracker Sparky
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Baby Dragon P.E.K.K.A Inferno Dragon Sparky
Fireball
Archers Firecracker Baby Dragon Inferno Dragon Sparky
Poison
Archers Firecracker Sparky
Lightning
Knight Baby Dragon Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Baby Dragon Inferno Dragon Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Firecracker Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Baby Dragon P.E.K.K.A Inferno Dragon
Knight
Archers Firecracker Baby Dragon Sparky
Firecracker
Knight Giant Baby Dragon P.E.K.K.A Inferno Dragon Sparky
Giant
Sparky Archers Firecracker Baby Dragon
Baby Dragon
Knight Archers Firecracker Giant P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A
Archers Firecracker Baby Dragon
Inferno Dragon
Archers Firecracker Baby Dragon
Sparky
Giant Knight Firecracker Baby Dragon

Defense Synergies 2 9

Archers
Knight Firecracker Baby Dragon P.E.K.K.A
Knight
Archers Firecracker Baby Dragon Sparky
Firecracker
Knight Archers Baby Dragon P.E.K.K.A
Giant
Baby Dragon
Archers Knight Firecracker P.E.K.K.A Inferno Dragon
P.E.K.K.A
Archers Firecracker Baby Dragon
Inferno Dragon
Baby Dragon
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky Knight Firecracker
P.E.K.K.A Sparky Archers Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Sparky Knight Firecracker
Firecracker P.E.K.K.A Sparky
Archers Firecracker Baby Dragon
Inferno Dragon Archers Firecracker Baby Dragon
Baby Dragon P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky
Knight Archers Firecracker Sparky
Archers Knight Firecracker Baby Dragon
Inferno Dragon Archers Firecracker Baby Dragon
P.E.K.K.A Sparky Knight
Sparky Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Sparky Knight
P.E.K.K.A Inferno Dragon Sparky
Sparky Knight Firecracker P.E.K.K.A
Archers Knight Firecracker Baby Dragon
Baby Dragon Archers Knight Firecracker Inferno Dragon
P.E.K.K.A Sparky Inferno Dragon
Archers Knight Firecracker Baby Dragon P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A Sparky
Archers Knight Firecracker Baby Dragon Inferno Dragon
P.E.K.K.A Knight Sparky
P.E.K.K.A Knight Sparky
P.E.K.K.A Knight Inferno Dragon Sparky
Firecracker Archers Baby Dragon
P.E.K.K.A Sparky Archers Knight
P.E.K.K.A Knight Inferno Dragon Sparky
P.E.K.K.A Knight Firecracker Baby Dragon Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Knight Sparky
P.E.K.K.A
P.E.K.K.A Knight Sparky
Archers Firecracker Baby Dragon Sparky
Sparky Archers Knight Firecracker Baby Dragon P.E.K.K.A Inferno Dragon
Archers Firecracker Baby Dragon P.E.K.K.A Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Knight Firecracker Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Archers Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker
Sparky
Firecracker Knight Sparky
Archers Firecracker Baby Dragon
Knight Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Sparky
Sparky
Archers Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Sparky
Baby Dragon
Firecracker Baby Dragon Sparky
Inferno Dragon
Firecracker Baby Dragon Sparky
Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Archers Firecracker Baby Dragon Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Archers
Archers Firecracker Baby Dragon
Knight Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Baby Dragon Sparky
Firecracker
Firecracker Baby Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
Firecracker Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: