My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Goblin Machine Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker Mortar Sparky
Barbarian Barrel
Firecracker Mortar Musketeer Electro Wizard Sparky
The Log
Firecracker Musketeer Hog Rider Sparky
Earthquake
Firecracker Mortar Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider Electro Wizard Sparky
Fireball
Firecracker Mortar Musketeer Hog Rider Electro Wizard Sparky
Poison
Firecracker Mortar Musketeer Electro Wizard Sparky
Lightning
Mortar Musketeer Electro Wizard Sparky
Rocket
Mortar Musketeer Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mortar Musketeer Hog Rider Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mortar Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Mortar Mega Knight
Firecracker
Hog Rider Mortar Sparky Mega Knight
Mortar
Arrows Firecracker Musketeer Hog Rider
Musketeer
Hog Rider Mortar Mega Knight
Hog Rider
Arrows Firecracker Musketeer Mortar Electro Wizard Mega Knight
Electro Wizard
Hog Rider Sparky Mega Knight
Sparky
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Musketeer Hog Rider Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight Mortar Sparky
Firecracker
Mortar Musketeer Electro Wizard Mega Knight
Mortar
Arrows Firecracker Musketeer Electro Wizard
Musketeer
Firecracker Mortar Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Firecracker Mortar Musketeer Mega Knight
Sparky
Arrows
Mega Knight
Arrows Firecracker Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Musketeer Electro Wizard Sparky
Sparky Firecracker Mortar Musketeer Electro Wizard Mega Knight
Mortar Sparky Mega Knight Musketeer Electro Wizard
Sparky Firecracker Mortar Musketeer Electro Wizard Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Arrows Firecracker Mortar
Arrows Musketeer Electro Wizard Sparky Mega Knight
Sparky Mortar Musketeer
Firecracker Musketeer Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Firecracker Musketeer Mega Knight
Arrows Musketeer Firecracker Electro Wizard
Mortar Sparky Mega Knight Musketeer Electro Wizard
Sparky Mega Knight Arrows Firecracker Mortar Electro Wizard
Sparky Mortar Electro Wizard Mega Knight
Mortar Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Mortar Musketeer Electro Wizard
Arrows Mortar Mega Knight Firecracker Musketeer Electro Wizard
Arrows Mortar Firecracker Musketeer Electro Wizard Mega Knight
Sparky Mortar Musketeer Electro Wizard
Mega Knight Arrows Firecracker Musketeer Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Firecracker Mortar Musketeer Mega Knight
Mega Knight Musketeer Electro Wizard Sparky
Mega Knight Musketeer Electro Wizard Sparky
Musketeer Sparky Mega Knight
Arrows Firecracker Musketeer Electro Wizard
Sparky Musketeer Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Firecracker Mortar Sparky
Musketeer Sparky
Mega Knight Musketeer Sparky
Mega Knight Arrows Electro Wizard
Mega Knight Sparky
Firecracker Musketeer Sparky Mega Knight
Electro Wizard Sparky Firecracker Mortar Musketeer
Arrows Mega Knight Firecracker Musketeer Electro Wizard Sparky
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Musketeer Sparky
Arrows Firecracker Mortar Musketeer Electro Wizard
Arrows Sparky
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Mortar Sparky Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Mortar Musketeer Sparky
Arrows Firecracker
Arrows Firecracker Mortar
Musketeer Electro Wizard Sparky
Firecracker Arrows Mortar Musketeer Electro Wizard Sparky
Arrows Firecracker Musketeer
Firecracker Mortar Musketeer Sparky
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer Sparky
Arrows Firecracker Mortar Musketeer Sparky
Arrows Firecracker Mortar Musketeer Sparky Mega Knight
Arrows Mortar Sparky
Sparky
Arrows Firecracker Mortar Musketeer Electro Wizard Sparky Mega Knight
Arrows Firecracker Mortar Mega Knight
Musketeer Sparky Mega Knight
Arrows
Musketeer Sparky
Arrows Mortar Musketeer
Arrows Firecracker Mortar Sparky Mega Knight
Arrows Firecracker Mortar Musketeer Electro Wizard Sparky
Arrows Mortar Musketeer Sparky Mega Knight
Arrows Firecracker Mortar Musketeer Sparky
Arrows Firecracker Musketeer Electro Wizard Sparky
Electro Wizard Firecracker Musketeer
Sparky
Arrows Mortar Musketeer Sparky Mega Knight
Arrows Firecracker Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Electro Wizard Musketeer
Arrows Firecracker Musketeer Electro Wizard
Arrows
Firecracker Musketeer Electro Wizard Sparky Mega Knight
Arrows Firecracker Mortar Musketeer
Arrows Sparky
Firecracker Musketeer Sparky Mega Knight
Firecracker Musketeer Electro Wizard Sparky
Firecracker Musketeer Electro Wizard
Firecracker Mortar Musketeer Electro Wizard Sparky Mega Knight

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