My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Guards Sparky
Giant Snowball
Goblin Gang Battle Ram Guards Witch
Zap
Goblin Gang Battle Ram Inferno Tower Guards Witch Sparky
Barbarian Barrel
Goblin Gang Battle Ram Inferno Tower Guards Witch Sparky
The Log
Goblin Gang Battle Ram Guards Witch Sparky
Earthquake
Goblin Gang Inferno Tower Guards Witch
Arrows
Goblin Gang Guards Witch
Royal Delivery
Goblin Gang Battle Ram Guards Witch Sparky
Fireball
Goblin Gang Battle Ram Inferno Tower Witch Sparky
Poison
Goblin Gang Inferno Tower Guards Witch Sparky
Lightning
Battle Ram Inferno Tower Witch Sparky
Rocket
Inferno Tower Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Guards Fireball Battle Ram Inferno Tower Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Guards Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Sparky
Fireball
Battle Ram The Log Sparky
Battle Ram
The Log Goblin Gang Fireball Witch
Inferno Tower
Guards
The Log
Witch
Battle Ram
The Log
Battle Ram Fireball Guards Sparky
Sparky
Goblin Gang Fireball The Log

Defense Synergies 4 9

Goblin Gang
Inferno Tower Guards The Log Sparky
Fireball
The Log Inferno Tower
Battle Ram
Inferno Tower
Goblin Gang Guards The Log Fireball
Guards
Inferno Tower Goblin Gang Witch The Log Sparky
Witch
Guards The Log
The Log
Fireball Inferno Tower Goblin Gang Guards Witch Sparky
Sparky
Goblin Gang Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Sparky
Inferno Tower Sparky Goblin Gang Witch The Log
Goblin Gang Inferno Tower Witch Sparky
Inferno Tower Witch Sparky Goblin Gang Guards
Fireball The Log Sparky
Goblin Gang Fireball The Log Guards
Inferno Tower Goblin Gang Fireball Witch
Fireball Inferno Tower The Log Sparky
Inferno Tower Witch Sparky Goblin Gang
Goblin Gang Guards Inferno Tower Sparky
Goblin Gang Guards Witch Fireball The Log
Inferno Tower Goblin Gang Fireball Witch
Inferno Tower Sparky Goblin Gang Fireball Guards Witch The Log
Fireball Sparky Goblin Gang Guards Witch The Log
Inferno Tower Sparky Goblin Gang
Inferno Tower Goblin Gang Fireball The Log Sparky
Sparky Goblin Gang Fireball Inferno Tower Witch
Fireball Goblin Gang Guards Witch The Log
Witch The Log Fireball Guards
Sparky Inferno Tower
Goblin Gang Fireball Guards Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball Inferno Tower Witch Sparky
Fireball Goblin Gang The Log
Goblin Gang Guards Inferno Tower Witch The Log Sparky
Goblin Gang Guards Fireball Inferno Tower The Log Sparky
Inferno Tower Goblin Gang Guards Witch Sparky
Fireball Goblin Gang Witch
Goblin Gang Guards Sparky Fireball Inferno Tower Witch
Inferno Tower Sparky
Fireball Inferno Tower Witch The Log Sparky
Inferno Tower Witch Goblin Gang Guards Sparky
Inferno Tower Guards Witch Sparky
Fireball Guards The Log
Goblin Gang Fireball Inferno Tower Guards Witch Sparky
Fireball Witch Sparky
Goblin Gang Inferno Tower Guards Witch Sparky Fireball The Log
Fireball Inferno Tower Witch The Log Sparky
Fireball Inferno Tower
Inferno Tower Guards Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Sparky
Fireball The Log
Fireball The Log Sparky
Fireball Guards The Log Sparky
Fireball The Log Sparky
Fireball Witch
Witch The Log Sparky
Fireball The Log
Fireball The Log
Goblin Gang Fireball Guards Sparky
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball Witch The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Witch Sparky
Witch
Fireball The Log Witch Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Witch Sparky
Fireball Guards Witch
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Goblin Gang Fireball Guards Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang Sparky
The Log Fireball
Fireball Sparky
Sparky
Goblin Gang Fireball Guards Witch The Log Sparky
Fireball Witch
Fireball Witch The Log Sparky
Sparky
Fireball Sparky

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