My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Sparky
Giant Snowball
Skeleton Army Princess
Zap
Skeleton Army Princess Sparky
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Princess Electro Wizard Sparky
The Log
Elite Barbarians Skeleton Army Princess Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Elite Barbarians Wizard Skeleton Army Princess Electro Wizard Sparky
Fireball
Elite Barbarians Wizard Skeleton Army Princess Electro Wizard Sparky
Poison
Wizard Skeleton Army Princess Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Electro Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Princess Electro Wizard Wizard Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Princess Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Mega Knight
Elite Barbarians
Arrows Wizard Sparky Mega Knight
Wizard
Elite Barbarians Sparky Mega Knight
Skeleton Army
Sparky
Princess
Sparky Mega Knight
Electro Wizard
Sparky Mega Knight
Sparky
Arrows Elite Barbarians Wizard Skeleton Army Princess Electro Wizard
Mega Knight
Arrows Elite Barbarians Wizard Princess Electro Wizard

Defense Synergies 1 11

Arrows
Mega Knight Sparky
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Wizard Princess Electro Wizard Sparky
Princess
Skeleton Army Mega Knight
Electro Wizard
Wizard Skeleton Army Mega Knight
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Elite Barbarians Wizard Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky Electro Wizard Mega Knight
Arrows Elite Barbarians Skeleton Army Princess Sparky Mega Knight
Arrows Skeleton Army Electro Wizard Mega Knight
Electro Wizard Arrows Wizard Princess
Arrows Electro Wizard Sparky Mega Knight
Sparky Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Arrows Wizard Princess Mega Knight
Arrows Wizard Princess Electro Wizard
Skeleton Army Sparky Mega Knight Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Sparky Mega Knight Arrows Princess Electro Wizard
Elite Barbarians Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Elite Barbarians Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Elite Barbarians Skeleton Army Electro Wizard
Arrows Mega Knight Elite Barbarians Wizard Skeleton Army Electro Wizard
Arrows Wizard Princess Electro Wizard Mega Knight
Sparky Elite Barbarians Electro Wizard
Wizard Skeleton Army Mega Knight Arrows Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Elite Barbarians Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Electro Wizard Sparky
Skeleton Army Mega Knight Elite Barbarians Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky Mega Knight
Arrows Wizard Princess Electro Wizard
Skeleton Army Sparky Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Skeleton Army Sparky
Electro Wizard Mega Knight Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Elite Barbarians Sparky
Skeleton Army Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Wizard Sparky
Wizard Skeleton Army Princess Sparky Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Sparky
Arrows Mega Knight Elite Barbarians Wizard Princess Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Sparky
Arrows Princess Electro Wizard
Arrows Sparky
Arrows Sparky
Wizard Arrows Sparky Mega Knight
Arrows Wizard Princess
Arrows Wizard Princess Sparky
Arrows Wizard Princess
Arrows Wizard
Elite Barbarians Electro Wizard Sparky
Arrows Wizard Princess Electro Wizard Sparky
Arrows Wizard Princess
Elite Barbarians Princess Sparky
Arrows Princess
Princess Arrows Elite Barbarians Sparky
Arrows Wizard Princess Sparky
Arrows Wizard Princess Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard Princess Electro Wizard Sparky Mega Knight
Arrows Wizard Princess Mega Knight
Sparky Mega Knight
Arrows Wizard Princess
Sparky
Arrows
Arrows Wizard Princess Sparky Mega Knight
Arrows Wizard Princess Electro Wizard Sparky
Arrows Wizard Princess Sparky Mega Knight
Arrows Sparky
Elite Barbarians Arrows Wizard Princess Electro Wizard Sparky
Electro Wizard Wizard
Elite Barbarians Sparky
Arrows Wizard Sparky Mega Knight
Arrows Princess Electro Wizard Sparky
Sparky Mega Knight
Arrows Wizard Princess Sparky
Electro Wizard Skeleton Army Princess
Arrows Wizard Princess Electro Wizard
Arrows
Wizard Princess Electro Wizard Sparky Mega Knight
Arrows Wizard Princess
Arrows Sparky
Elite Barbarians Sparky Mega Knight
Elite Barbarians Princess Electro Wizard Sparky
Princess Electro Wizard
Princess Electro Wizard Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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