My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Giant Skeleton Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Drill Giant Skeleton Sparky Skeleton King
Giant Snowball
Skeletons Minions Cannon Goblin Drill Witch Skeleton King
Zap
Skeletons Minions Cannon Goblin Drill Witch Sparky Skeleton King
Barbarian Barrel
Skeletons Cannon Goblin Drill Witch Giant Skeleton Sparky Skeleton King
The Log
Skeletons Cannon Goblin Drill Witch Giant Skeleton Sparky Skeleton King
Earthquake
Skeletons Cannon Goblin Drill Witch Skeleton King
Arrows
Skeletons Minions Goblin Drill Witch Skeleton King
Royal Delivery
Skeletons Minions Goblin Drill Witch Giant Skeleton Sparky Skeleton King
Fireball
Minions Cannon Goblin Drill Witch Sparky Skeleton King
Poison
Minions Cannon Goblin Drill Witch Sparky Skeleton King
Lightning
Cannon Witch Sparky Skeleton King
Rocket
Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Cannon Goblin Drill Skeleton King Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Minions Cannon Goblin Drill

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Goblin Drill Giant Skeleton Sparky Skeleton King
Cannon
Goblin Drill
Minions Sparky Skeleton King
Witch
Giant Skeleton Skeleton King
Giant Skeleton
Minions Witch Sparky
Sparky
Minions Goblin Drill Giant Skeleton
Skeleton King
Minions Goblin Drill Witch

Defense Synergies 1 10

Skeletons
Cannon Minions Witch Giant Skeleton Sparky
Minions
Skeletons Cannon Goblin Drill Giant Skeleton
Cannon
Skeletons Minions Witch Sparky
Goblin Drill
Minions
Witch
Skeletons Cannon Giant Skeleton
Giant Skeleton
Skeletons Minions Witch
Sparky
Skeletons Cannon
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Sparky
Sparky Skeletons Minions Cannon Goblin Drill Witch
Cannon Witch Sparky Skeletons Minions Goblin Drill Giant Skeleton
Cannon Witch Sparky Skeletons Minions Goblin Drill Skeleton King
Giant Skeleton Sparky
Skeletons Minions Cannon
Minions Cannon Witch
Cannon Giant Skeleton Sparky
Cannon Witch Sparky Skeletons Minions Goblin Drill Skeleton King
Skeletons Cannon Giant Skeleton Sparky
Minions Witch Skeletons Cannon Goblin Drill Giant Skeleton Skeleton King
Minions Witch
Cannon Goblin Drill Sparky Skeletons Minions Witch Giant Skeleton
Sparky Minions Cannon Goblin Drill Witch Skeleton King
Sparky Cannon Goblin Drill Skeleton King
Cannon Goblin Drill Sparky
Sparky Skeletons Minions Cannon Goblin Drill Witch
Cannon Minions Goblin Drill Witch
Goblin Drill Witch Minions Cannon Giant Skeleton
Sparky Cannon Goblin Drill
Minions Cannon Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Giant Skeleton Sparky
Giant Skeleton Skeletons Minions Witch Sparky
Giant Skeleton Sparky
Giant Skeleton Skeletons Cannon Goblin Drill Witch Sparky
Skeletons Minions Witch
Sparky Skeletons Minions Witch Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Skeletons Minions Witch Sparky
Witch Skeletons Cannon Goblin Drill Sparky
Minions Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Skeletons Cannon Witch Sparky Skeleton King
Cannon Witch Sparky
Witch Sparky Skeletons Minions Goblin Drill Giant Skeleton Skeleton King
Minions Cannon Witch Giant Skeleton Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Giant Skeleton Sparky
Goblin Drill Giant Skeleton Sparky
Giant Skeleton Sparky
Sparky
Minions Witch
Witch Sparky
Minions Sparky
Sparky
Sparky
Minions
Sparky
Goblin Drill Witch Sparky
Sparky
Sparky
Minions Sparky
Sparky
Witch
Minions Giant Skeleton Sparky
Sparky
Goblin Drill
Witch Sparky
Witch
Witch Sparky
Witch Sparky
Sparky
Witch Sparky
Minions Witch
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Minions Witch
Witch
Sparky
Skeleton King
Giant Skeleton Sparky
Sparky
Minions Witch Giant Skeleton Sparky Skeleton King
Witch
Witch Giant Skeleton Sparky

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