My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Giant Electro Wizard Night Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch Sparky
Giant Snowball
Hog Rider Witch Night Witch
Zap
Witch Night Witch Sparky
Barbarian Barrel
Witch Electro Wizard Night Witch Sparky
The Log
Hog Rider Witch Sparky
Earthquake
Hog Rider Witch
Arrows
Witch Night Witch
Royal Delivery
Hog Rider Witch Electro Wizard Night Witch Sparky
Fireball
Hog Rider Witch Electro Wizard Night Witch Sparky
Poison
Witch Electro Wizard Night Witch Sparky
Lightning
Witch Electro Wizard Night Witch Sparky
Rocket
Hog Rider Witch Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Electro Wizard Night Witch Witch Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Electro Wizard Night Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Night Witch Mega Knight
Hog Rider
Arrows Witch Electro Wizard Mega Knight
Witch
Hog Rider Mega Knight
Electro Giant
Sparky
Electro Wizard
Hog Rider Sparky Mega Knight
Night Witch
Arrows Mega Knight
Sparky
Arrows Electro Giant Electro Wizard
Mega Knight
Arrows Hog Rider Witch Electro Wizard Night Witch

Defense Synergies 1 6

Arrows
Mega Knight Sparky
Hog Rider
Witch
Electro Wizard Mega Knight
Electro Giant
Electro Wizard
Witch Night Witch Mega Knight
Night Witch
Electro Wizard Mega Knight
Sparky
Arrows
Mega Knight
Arrows Witch Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Sparky Witch Electro Wizard Night Witch Mega Knight
Witch Sparky Mega Knight Electro Wizard Night Witch
Witch Night Witch Sparky Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Witch Night Witch
Arrows Electro Giant Electro Wizard Sparky Mega Knight
Witch Sparky Night Witch
Electro Wizard Night Witch Sparky Mega Knight
Witch Electro Wizard Arrows Electro Giant Night Witch Mega Knight
Arrows Witch Electro Wizard Night Witch
Night Witch Sparky Mega Knight Witch Electro Wizard
Sparky Mega Knight Arrows Witch Electro Wizard Night Witch
Sparky Electro Wizard Mega Knight
Electro Giant Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Witch Electro Wizard Night Witch
Arrows Mega Knight Witch Electro Wizard Night Witch
Arrows Witch Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Arrows Witch Electro Giant Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Giant Electro Wizard Sparky
Electro Wizard Arrows Mega Knight
Mega Knight Witch Electro Wizard Sparky
Mega Knight Electro Wizard Night Witch Sparky
Witch Night Witch Sparky Mega Knight
Arrows Electro Giant Witch Electro Wizard
Sparky Witch Electro Wizard Night Witch
Mega Knight Sparky
Electro Wizard Mega Knight Witch Sparky
Witch Sparky
Mega Knight Witch Sparky
Mega Knight Arrows Electro Giant Electro Wizard
Mega Knight Witch Night Witch Sparky
Witch Electro Giant Sparky Mega Knight
Witch Electro Giant Electro Wizard Sparky Night Witch
Arrows Mega Knight Witch Electro Giant Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Electro Giant Witch
Arrows Witch Sparky
Arrows
Arrows
Electro Wizard Night Witch Sparky
Arrows Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Night Witch Sparky
Arrows Electro Wizard Sparky Mega Knight
Arrows Witch Electro Giant Mega Knight
Night Witch Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Electro Giant Witch Sparky Mega Knight
Witch
Arrows Witch Electro Wizard Sparky
Arrows Witch Sparky Mega Knight
Arrows Sparky
Arrows Witch Electro Giant Electro Wizard Night Witch Sparky
Electro Wizard Witch Electro Giant
Night Witch Sparky
Arrows Night Witch Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard Witch Night Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard Sparky Mega Knight
Arrows
Arrows Electro Giant Sparky
Sparky Mega Knight
Electro Giant Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Giant Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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