My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Tesla Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Goblins Spear Goblins Bats Barbarians Hog Rider Zappies
Zap
Goblins Spear Goblins Bats Zappies
Barbarian Barrel
Goblins Spear Goblins Knight Tesla Barbarians Zappies
The Log
Goblins Spear Goblins Barbarians Hog Rider Zappies
Earthquake
Spear Goblins Tesla Barbarians Hog Rider Zappies
Arrows
Goblins Spear Goblins Bats Zappies
Royal Delivery
Goblins Spear Goblins Bats Knight Barbarians Hog Rider Zappies
Fireball
Tesla Barbarians Hog Rider Zappies
Poison
Spear Goblins Bats Barbarians Zappies
Lightning
Knight Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Knight Tesla Hog Rider Zappies Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Knight Hog Rider Zappies
Bats
Knight Hog Rider
Knight
Spear Goblins Bats Hog Rider Zappies
Tesla
Barbarians
Hog Rider
Hog Rider
Goblins Spear Goblins Bats Knight Barbarians Zappies
Zappies
Spear Goblins Knight Hog Rider

Defense Synergies 4 11

Goblins
Knight Tesla Zappies
Spear Goblins
Knight Tesla Bats Barbarians Zappies
Bats
Knight Spear Goblins Tesla Zappies
Knight
Spear Goblins Bats Tesla Goblins Zappies
Tesla
Spear Goblins Knight Goblins Bats Zappies
Barbarians
Spear Goblins Zappies
Hog Rider
Zappies
Goblins Spear Goblins Bats Knight Tesla Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Zappies
Barbarians Goblins Bats Knight Tesla Zappies
Tesla Barbarians Goblins Bats Knight Zappies
Tesla Barbarians Goblins Bats Knight Zappies
Barbarians
Goblins Spear Goblins Bats Tesla Zappies
Bats Tesla Spear Goblins Zappies
Tesla Barbarians
Tesla Barbarians Zappies Goblins
Knight Goblins Spear Goblins Tesla Barbarians Zappies
Goblins Bats Barbarians Spear Goblins Knight Tesla Zappies
Tesla Spear Goblins Bats Zappies
Tesla Barbarians Bats Knight Zappies
Goblins Bats Tesla Barbarians Zappies
Barbarians Knight Tesla Zappies
Barbarians Tesla Zappies
Tesla Barbarians Goblins Bats Knight Zappies
Tesla Goblins Spear Goblins Bats Knight Barbarians Zappies
Spear Goblins Bats Knight Tesla Barbarians Zappies
Barbarians Tesla Zappies
Goblins Spear Goblins Bats Knight Tesla Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Spear Goblins Tesla Zappies
Knight Tesla
Barbarians Zappies Goblins Spear Goblins Bats Knight
Bats Knight Tesla Barbarians Zappies
Barbarians Knight Tesla Zappies
Bats Tesla Zappies
Goblins Spear Goblins Bats Knight Tesla Barbarians Zappies
Knight Tesla Barbarians Zappies
Goblins Spear Goblins Bats Knight Barbarians Zappies
Tesla Barbarians Zappies
Bats Knight Tesla Barbarians Zappies
Barbarians
Barbarians Knight Tesla Zappies
Tesla Barbarians Zappies
Tesla Barbarians Zappies Goblins Spear Goblins Bats Knight
Bats Tesla Barbarians Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Spear Goblins Bats
Goblins Bats
Knight
Knight
Spear Goblins
Bats
Barbarians
Bats
Bats Zappies
Zappies
Spear Goblins Bats Barbarians Zappies
Zappies
Knight
Bats Zappies
Bats Zappies

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