My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Tombstone Battle Ram Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Battle Ram
Giant Snowball
Spear Goblins Minions Tombstone Battle Ram Little Prince
Zap
Spear Goblins Minions Tombstone Battle Ram Little Prince
Barbarian Barrel
Spear Goblins Elite Barbarians Tombstone Battle Ram Little Prince
The Log
Spear Goblins Elite Barbarians Tombstone Battle Ram Little Prince
Earthquake
Spear Goblins Tombstone
Arrows
Spear Goblins Minions Tombstone Little Prince
Royal Delivery
Spear Goblins Minions Elite Barbarians Battle Ram Little Prince
Fireball
Minions Elite Barbarians Tombstone Battle Ram Little Prince
Poison
Spear Goblins Minions Tombstone Little Prince
Lightning
Elite Barbarians Ice Golem Tombstone Battle Ram Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Tombstone Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Rage Minions Tombstone Little Prince Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem Rage Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Elite Barbarians Battle Ram
Minions
Rage Elite Barbarians Ice Golem Battle Ram
Elite Barbarians
Rage Spear Goblins Minions Ice Golem Battle Ram
Ice Golem
Spear Goblins Battle Ram Minions Elite Barbarians
Tombstone
Battle Ram
Ice Golem Spear Goblins Minions Elite Barbarians
Rage
Minions Elite Barbarians
Little Prince

Defense Synergies 2 6

Spear Goblins
Ice Golem Minions Tombstone Little Prince
Minions
Ice Golem Spear Goblins Tombstone
Elite Barbarians
Ice Golem
Ice Golem
Spear Goblins Minions Elite Barbarians Little Prince
Tombstone
Spear Goblins Minions
Battle Ram
Rage
Little Prince
Spear Goblins Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Ice Golem Tombstone
Elite Barbarians Minions Tombstone
Minions Elite Barbarians Tombstone
Elite Barbarians Minions Tombstone
Elite Barbarians Tombstone
Spear Goblins Minions
Minions Spear Goblins Tombstone Little Prince
Ice Golem
Minions Elite Barbarians Tombstone
Elite Barbarians Spear Goblins Ice Golem Little Prince
Minions Spear Goblins Ice Golem Tombstone
Minions Spear Goblins
Tombstone Minions Elite Barbarians
Minions Tombstone
Elite Barbarians Tombstone
Elite Barbarians
Minions Elite Barbarians Tombstone
Tombstone Spear Goblins Minions Elite Barbarians Little Prince
Spear Goblins Minions Ice Golem Tombstone Little Prince
Elite Barbarians
Spear Goblins Minions Elite Barbarians Little Prince
Elite Barbarians Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Ice Golem Tombstone
Elite Barbarians Ice Golem
Tombstone Spear Goblins Minions Elite Barbarians Ice Golem
Elite Barbarians Ice Golem
Elite Barbarians Tombstone
Minions Ice Golem
Spear Goblins Minions Elite Barbarians Ice Golem Tombstone
Elite Barbarians
Spear Goblins Minions Elite Barbarians Ice Golem Tombstone
Tombstone
Minions Elite Barbarians Tombstone
Elite Barbarians
Elite Barbarians Ice Golem Tombstone
Elite Barbarians Tombstone Spear Goblins Minions Ice Golem Little Prince
Minions Elite Barbarians Ice Golem
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Spear Goblins Minions Ice Golem
Ice Golem
Minions Elite Barbarians
Elite Barbarians Ice Golem
Minions
Elite Barbarians Ice Golem
Spear Goblins
Minions
Little Prince
Minions
Ice Golem Little Prince
Elite Barbarians Ice Golem Little Prince
Minions
Elite Barbarians
Spear Goblins Minions Tombstone
Ice Golem
Elite Barbarians
Minions Elite Barbarians
Little Prince

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