My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

3 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Cannon
Zap
Goblins Cannon Firecracker
Barbarian Barrel
Ice Spirit Goblins Cannon Firecracker
The Log
Ice Spirit Goblins Cannon Firecracker Suspicious Bush
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Goblins Firecracker Suspicious Bush
Royal Delivery
Ice Spirit Goblins Firecracker
Fireball
Cannon Firecracker Suspicious Bush
Poison
Cannon Firecracker Suspicious Bush
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Suspicious Bush Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Suspicious Bush The Log Cannon Firecracker Royal Delivery Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Suspicious Bush The Log

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Firecracker
Goblins
Ice Spirit
Cannon
Firecracker
Ice Spirit
Royal Delivery
Suspicious Bush
Rocket
The Log

Defense Synergies 3 14

Ice Spirit
Goblins Cannon Firecracker Royal Delivery Rocket The Log
Goblins
Ice Spirit Cannon Firecracker The Log
Cannon
Royal Delivery The Log Ice Spirit Goblins Firecracker Rocket
Firecracker
The Log Ice Spirit Goblins Cannon Royal Delivery
Royal Delivery
Cannon Ice Spirit Firecracker The Log
Suspicious Bush
Rocket
Ice Spirit Cannon The Log
The Log
Cannon Firecracker Ice Spirit Goblins Royal Delivery Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker The Log
Ice Spirit Goblins Cannon Firecracker Royal Delivery The Log
Cannon Rocket Goblins Royal Delivery
Cannon Goblins Firecracker
Firecracker Royal Delivery Rocket The Log
Royal Delivery The Log Goblins Cannon Firecracker
Rocket Ice Spirit Cannon Firecracker Royal Delivery
Rocket Cannon The Log
Cannon Goblins
Ice Spirit Goblins Cannon Firecracker Royal Delivery
Goblins Cannon Firecracker Royal Delivery The Log
Firecracker Royal Delivery
Cannon Ice Spirit Royal Delivery Rocket The Log
Rocket Ice Spirit Goblins Cannon Firecracker Royal Delivery The Log
Cannon
Rocket Ice Spirit Cannon Royal Delivery The Log
Goblins Cannon Firecracker Royal Delivery
Ice Spirit Cannon Royal Delivery Goblins Firecracker The Log
Royal Delivery The Log Ice Spirit Cannon Firecracker
Cannon
Goblins Cannon Firecracker Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery
Royal Delivery Firecracker Rocket The Log
Royal Delivery Ice Spirit Goblins Rocket The Log
Rocket Royal Delivery The Log
Cannon Royal Delivery
Firecracker Royal Delivery Rocket Ice Spirit
Royal Delivery Rocket Goblins
Royal Delivery
Royal Delivery Rocket Ice Spirit Goblins Firecracker The Log
Cannon Royal Delivery
Rocket Royal Delivery The Log
Royal Delivery Rocket Cannon
Cannon Firecracker
Ice Spirit Goblins Firecracker Royal Delivery Rocket The Log
Cannon Firecracker Royal Delivery The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Ice Spirit Rocket
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket Goblins
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Rocket Firecracker The Log
Firecracker
Rocket Ice Spirit Firecracker
Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket
Rocket Firecracker
The Log
Firecracker Rocket
The Log Firecracker
Rocket
Firecracker
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log
Firecracker Rocket

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