My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Suspicious Bush Tombstone Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Tombstone Musketeer Guards
Zap
Minions Tombstone Guards
Barbarian Barrel
Rascals Tombstone Musketeer Guards Magic Archer
The Log
Rascals Suspicious Bush Tombstone Musketeer Guards
Earthquake
Tombstone Guards
Arrows
Minions Rascals Suspicious Bush Tombstone Guards
Royal Delivery
Minions Rascals Musketeer Guards Magic Archer
Fireball
Minions Rascals Suspicious Bush Tombstone Musketeer Magic Archer
Poison
Minions Rascals Suspicious Bush Tombstone Musketeer Guards Magic Archer
Lightning
Tombstone Musketeer Magic Archer
Rocket
Rascals Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Tombstone Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Minions Tombstone Guards Musketeer Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Minions Tombstone

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Musketeer Guards Magic Archer
Minions
Zap Rascals
Rascals
Minions Musketeer Magic Archer
Suspicious Bush
Tombstone
Musketeer
Zap Rascals
Guards
Zap
Magic Archer
Zap Rascals

Defense Synergies 2 12

Zap
Minions Rascals Tombstone Musketeer Guards Magic Archer
Minions
Zap Tombstone Musketeer
Rascals
Zap Musketeer
Suspicious Bush
Tombstone
Musketeer Zap Minions Guards Magic Archer
Musketeer
Tombstone Guards Zap Minions Rascals
Guards
Musketeer Zap Tombstone Magic Archer
Magic Archer
Zap Tombstone Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Musketeer Magic Archer
Zap Minions Rascals Tombstone Musketeer
Minions Rascals Tombstone Musketeer
Minions Rascals Tombstone Musketeer Guards
Tombstone
Zap Minions Rascals Musketeer Guards Magic Archer
Minions Musketeer Zap Rascals Tombstone Magic Archer
Zap Rascals Musketeer Magic Archer
Minions Rascals Tombstone Musketeer
Guards Rascals Musketeer
Minions Guards Zap Rascals Tombstone Musketeer Magic Archer
Minions Musketeer Zap Rascals Magic Archer
Tombstone Zap Minions Rascals Musketeer Guards
Zap Minions Rascals Tombstone Guards Magic Archer
Rascals Tombstone
Zap Rascals
Minions Rascals Tombstone Musketeer
Tombstone Zap Minions Rascals Musketeer Guards Magic Archer
Zap Minions Rascals Tombstone Musketeer Guards Magic Archer
Musketeer
Rascals Minions Musketeer Guards
Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Zap Tombstone
Zap Musketeer Magic Archer
Tombstone Guards Zap Minions Rascals Musketeer
Guards Zap Rascals Musketeer
Rascals Tombstone Musketeer Guards
Zap Minions Rascals Musketeer Magic Archer
Rascals Guards Minions Tombstone Musketeer
Rascals
Zap Minions Tombstone Magic Archer
Tombstone Musketeer Guards
Minions Rascals Tombstone Musketeer Guards
Zap Guards
Rascals Tombstone Guards
Rascals Musketeer Magic Archer
Rascals Tombstone Guards Zap Minions Musketeer Magic Archer
Minions Zap Rascals Musketeer Magic Archer
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Musketeer Guards
Zap Musketeer Magic Archer
Magic Archer
Rascals Musketeer Guards
Zap Magic Archer
Zap Minions Musketeer Magic Archer
Musketeer Magic Archer
Zap Magic Archer
Zap
Minions Musketeer Guards
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Minions Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Magic Archer Musketeer
Minions
Zap Musketeer Magic Archer
Zap Magic Archer
Minions Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Minions Musketeer Guards
Zap Musketeer Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Tombstone Musketeer Guards Magic Archer
Zap Musketeer Magic Archer
Rascals Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap
Musketeer
Zap Minions Rascals Musketeer Guards Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer

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