My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon
Giant Snowball
Archers Guards Balloon
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Knight Tesla Guards Executioner
The Log
Archers Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Guards Balloon Executioner
Fireball
Archers Tesla Balloon Executioner
Poison
Archers Guards Balloon Executioner
Lightning
Knight Tesla Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Guards Tesla Fireball Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Guards

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Fireball Balloon Archers Knight
Knight
Archers Balloon Executioner Arrows Fireball
Tesla
Fireball
Arrows Knight
Guards
Balloon
Arrows Knight Archers Executioner
Executioner
Knight Balloon

Defense Synergies 3 9

Archers
Knight Tesla Guards
Arrows
Knight Tesla Fireball
Knight
Archers Tesla Executioner Arrows Fireball
Tesla
Knight Archers Arrows Fireball Guards
Fireball
Arrows Knight Tesla
Guards
Archers Tesla Executioner
Balloon
Executioner
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Executioner
Knight Tesla Executioner
Tesla Archers Knight Executioner
Tesla Knight Guards
Arrows Fireball
Arrows Fireball Archers Tesla Guards Executioner
Tesla Archers Arrows Fireball Executioner
Arrows Tesla Fireball
Tesla
Knight Guards Archers Tesla
Archers Guards Executioner Arrows Knight Tesla Fireball
Arrows Tesla Executioner Archers Fireball
Tesla Knight Fireball Guards
Fireball Executioner Arrows Tesla Guards
Knight Tesla
Tesla Fireball
Tesla Arrows Knight Fireball Executioner
Arrows Tesla Fireball Archers Knight Guards Executioner
Arrows Executioner Archers Knight Tesla Fireball Guards
Tesla
Archers Arrows Knight Tesla Fireball Guards Executioner
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Tesla Fireball
Fireball Archers Arrows Knight Tesla Executioner
Guards Knight
Guards Knight Tesla Fireball
Knight Tesla Guards Executioner
Arrows Fireball Executioner Archers Tesla
Guards Archers Knight Tesla Fireball
Knight Tesla
Knight Fireball
Tesla Guards
Knight Tesla Guards
Arrows Fireball Guards
Knight Tesla Fireball Guards Executioner
Archers Tesla Fireball Executioner
Tesla Guards Archers Knight Fireball Executioner
Arrows Executioner Archers Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Guards
Arrows Fireball Executioner
Arrows Fireball
Arrows Knight Fireball Guards
Fireball Executioner Arrows
Arrows Fireball Executioner
Archers Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball Guards
Arrows Knight Fireball
Fireball Archers Arrows Executioner
Knight Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Archers Arrows Fireball Executioner
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Executioner
Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Guards
Fireball Archers Arrows Executioner
Arrows Fireball
Fireball Knight Executioner
Arrows Fireball Executioner
Arrows Fireball
Executioner
Fireball Guards
Fireball Executioner
Fireball Executioner
Fireball

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