My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Balloon Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Little Prince
Zap
Firecracker Balloon Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Valkyrie Balloon Inferno Dragon Little Prince
Fireball
Firecracker Tesla Balloon Inferno Dragon Little Prince
Poison
Firecracker Balloon Little Prince
Lightning
Tesla Valkyrie Balloon Inferno Dragon Little Prince
Rocket
Valkyrie Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Little Prince Tesla Valkyrie Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Little Prince Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Inferno Dragon Mega Knight
Tesla
Valkyrie
Balloon Firecracker Little Prince
Balloon
Valkyrie Firecracker The Log Mega Knight Little Prince
The Log
Balloon Mega Knight Little Prince
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Balloon The Log
Little Prince
Valkyrie Balloon The Log

Defense Synergies 3 11

Firecracker
Valkyrie The Log Tesla Mega Knight
Tesla
The Log Firecracker Valkyrie Inferno Dragon Little Prince
Valkyrie
Firecracker Tesla The Log Little Prince
Balloon
The Log
Firecracker Tesla Valkyrie Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Tesla The Log Mega Knight
Mega Knight
Firecracker The Log Inferno Dragon
Little Prince
Tesla Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Inferno Dragon Firecracker Tesla Valkyrie The Log Mega Knight
Tesla Mega Knight Valkyrie Inferno Dragon
Tesla Inferno Dragon Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Firecracker Tesla Valkyrie Mega Knight
Tesla Inferno Dragon Firecracker Little Prince
Tesla Valkyrie The Log Mega Knight
Tesla Inferno Dragon
Firecracker Tesla Valkyrie Mega Knight Little Prince
Valkyrie Firecracker Tesla The Log Mega Knight
Tesla Inferno Dragon Firecracker
Tesla Mega Knight Valkyrie The Log
Valkyrie Mega Knight Firecracker Tesla The Log
Inferno Dragon Tesla Mega Knight
Tesla The Log Inferno Dragon Mega Knight
Tesla Mega Knight Firecracker Valkyrie
Tesla Mega Knight Firecracker Valkyrie The Log Little Prince
Valkyrie The Log Firecracker Tesla Inferno Dragon Mega Knight Little Prince
Tesla Inferno Dragon
Valkyrie Mega Knight Firecracker Tesla The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Firecracker Tesla Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Valkyrie The Log
Valkyrie Mega Knight Tesla The Log
Tesla Valkyrie Inferno Dragon Mega Knight
Firecracker Tesla
Tesla Valkyrie
Mega Knight Tesla Valkyrie Inferno Dragon
Mega Knight Firecracker Valkyrie The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Firecracker Valkyrie The Log Inferno Dragon Little Prince
Valkyrie Mega Knight Firecracker Tesla The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight Little Prince
Inferno Dragon
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker Little Prince
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince
Inferno Dragon
Firecracker Mega Knight

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