My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Bandit
Giant Snowball
Minions Goblin Gang Hog Rider Witch
Zap
Minions Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Tesla Witch Bandit
The Log
Goblin Gang Hog Rider Witch Bandit
Earthquake
Goblin Gang Tesla Hog Rider Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Hog Rider Witch Bandit
Fireball
Minions Goblin Gang Tesla Hog Rider Witch Bandit
Poison
Minions Goblin Gang Witch
Lightning
Tesla Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Bandit Tesla Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Bandit

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Bandit
Minions
Hog Rider Bandit
Goblin Gang
Hog Rider Bandit
Tesla
Fireball
Arrows Hog Rider
Hog Rider
Arrows Minions Goblin Gang Fireball Witch Bandit
Witch
Hog Rider Bandit
Bandit
Arrows Minions Goblin Gang Hog Rider Witch

Defense Synergies 1 9

Arrows
Tesla Fireball Bandit
Minions
Tesla Bandit
Goblin Gang
Tesla Bandit
Tesla
Goblin Gang Arrows Minions Fireball
Fireball
Arrows Tesla Bandit
Hog Rider
Witch
Bandit
Bandit
Arrows Minions Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Minions Goblin Gang Tesla Witch Bandit
Goblin Gang Tesla Witch Minions Bandit
Tesla Witch Minions Goblin Gang Bandit
Arrows Fireball
Arrows Goblin Gang Fireball Minions Tesla Bandit
Minions Tesla Arrows Goblin Gang Fireball Witch
Arrows Tesla Fireball Bandit
Tesla Witch Minions Goblin Gang
Goblin Gang Tesla Bandit
Minions Goblin Gang Witch Arrows Tesla Fireball Bandit
Arrows Minions Tesla Goblin Gang Fireball Witch
Tesla Minions Goblin Gang Fireball Witch Bandit
Fireball Arrows Minions Goblin Gang Tesla Witch
Goblin Gang Tesla Bandit
Goblin Gang Tesla Fireball Bandit
Tesla Arrows Minions Goblin Gang Fireball Witch
Arrows Tesla Fireball Minions Goblin Gang Witch Bandit
Arrows Witch Minions Tesla Fireball Bandit
Tesla
Goblin Gang Arrows Minions Tesla Fireball Witch Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Witch Bandit
Fireball Bandit Arrows Goblin Gang Tesla
Goblin Gang Bandit Minions Witch
Goblin Gang Tesla Fireball Bandit
Goblin Gang Tesla Witch Bandit
Arrows Fireball Minions Goblin Gang Tesla Witch
Goblin Gang Minions Tesla Fireball Witch Bandit
Tesla
Minions Fireball Witch Bandit
Witch Goblin Gang Tesla
Minions Tesla Witch
Arrows Fireball
Goblin Gang Tesla Fireball Witch Bandit
Tesla Fireball Witch
Goblin Gang Tesla Witch Minions Fireball
Arrows Minions Tesla Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball Minions Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Bandit
Minions Goblin Gang Fireball
Arrows Fireball Bandit
Fireball Arrows
Fireball Bandit
Arrows Minions Fireball Bandit
Arrows Fireball
Arrows Fireball Witch Bandit
Arrows Fireball Bandit
Arrows Fireball
Minions
Arrows Fireball Bandit
Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch Bandit
Fireball Arrows Witch Bandit
Fireball Arrows Bandit
Arrows Fireball Witch
Minions Fireball Witch
Fireball
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Witch Bandit
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Bandit
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: