My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Clone
Zap
Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Tesla Wizard Goblin Barrel Skeleton Army Clone Giant Skeleton
The Log
Goblin Barrel Skeleton Army Clone Giant Skeleton
Earthquake
Tesla Goblin Barrel Skeleton Army Clone
Arrows
Goblin Barrel Skeleton Army Clone
Royal Delivery
Wizard Goblin Barrel Skeleton Army Clone Bowler Giant Skeleton
Fireball
Tesla Wizard Goblin Barrel Skeleton Army Clone Bowler
Poison
Wizard Skeleton Army Clone
Lightning
Tesla Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Clone Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Clone Tesla Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Bowler Giant Skeleton
Tesla
Wizard
Giant Skeleton
Goblin Barrel
Arrows Skeleton Army Clone Bowler Giant Skeleton
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Giant Skeleton Goblin Barrel Bowler
Bowler
Arrows Goblin Barrel Clone
Giant Skeleton
Clone Arrows Wizard Goblin Barrel

Defense Synergies 0 9

Arrows
Tesla Bowler Giant Skeleton
Tesla
Arrows Wizard Skeleton Army Bowler
Wizard
Tesla Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Tesla Wizard Giant Skeleton
Clone
Bowler
Arrows Tesla
Giant Skeleton
Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Wizard
Skeleton Army Tesla
Tesla Skeleton Army Bowler Giant Skeleton
Tesla Skeleton Army Bowler
Arrows Skeleton Army Bowler Giant Skeleton
Arrows Skeleton Army Bowler Tesla
Tesla Arrows Wizard
Bowler Arrows Tesla Giant Skeleton
Tesla Skeleton Army
Skeleton Army Tesla Bowler Giant Skeleton
Skeleton Army Arrows Tesla Wizard Bowler Giant Skeleton
Arrows Tesla Wizard
Tesla Skeleton Army Bowler Wizard Giant Skeleton
Wizard Skeleton Army Bowler Arrows Tesla
Skeleton Army Tesla
Skeleton Army Tesla Bowler
Tesla Wizard Arrows Skeleton Army Bowler
Arrows Tesla Wizard Skeleton Army Bowler
Arrows Wizard Tesla Bowler Giant Skeleton
Tesla
Wizard Skeleton Army Bowler Arrows Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Bowler Giant Skeleton
Arrows Tesla Wizard Bowler
Skeleton Army Giant Skeleton Bowler
Skeleton Army Bowler Giant Skeleton Tesla
Giant Skeleton Tesla Skeleton Army Bowler
Arrows Wizard Tesla
Skeleton Army Tesla Bowler Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Giant Skeleton Skeleton Army
Tesla Skeleton Army
Tesla Bowler Giant Skeleton
Skeleton Army Arrows Bowler Giant Skeleton
Skeleton Army Bowler Giant Skeleton Tesla Wizard
Wizard Tesla Skeleton Army Bowler
Tesla Skeleton Army Bowler Giant Skeleton
Arrows Bowler Tesla Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Bowler
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Bowler
Arrows Wizard
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard
Bowler
Arrows Wizard Bowler
Arrows Wizard
Bowler
Arrows
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Bowler Giant Skeleton
Arrows Wizard
Bowler
Arrows
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard
Wizard
Bowler
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard Bowler
Skeleton Army
Arrows Wizard
Arrows
Wizard Bowler
Arrows Wizard Bowler
Arrows Giant Skeleton
Bowler Giant Skeleton
Bowler Giant Skeleton
Wizard Bowler

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