My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Princess
Zap
Bats Princess
Barbarian Barrel
Tesla Princess Magic Archer
The Log
Mini P.E.K.K.A Princess
Earthquake
Tesla
Arrows
Bats Princess
Royal Delivery
Bats Mini P.E.K.K.A P.E.K.K.A Princess Magic Archer
Fireball
Tesla Princess Magic Archer
Poison
Bats Princess Magic Archer
Lightning
Tesla Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Tesla Mini P.E.K.K.A Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Princess Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats The Log Princess Magic Archer
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Magic Archer Bats The Log Princess
The Log
Mini P.E.K.K.A Poison P.E.K.K.A Princess Magic Archer
Princess
Mini P.E.K.K.A P.E.K.K.A The Log
Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log

Defense Synergies 3 14

Bats
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla
The Log Bats Mini P.E.K.K.A Poison Princess Magic Archer
Mini P.E.K.K.A
The Log Bats Tesla Princess Magic Archer
Poison
Tesla The Log
P.E.K.K.A
The Log Bats Princess
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Poison Princess Magic Archer
Princess
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Magic Archer
Tesla Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Tesla The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats
Tesla Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A Poison P.E.K.K.A The Log Princess
The Log Bats Tesla Magic Archer
Bats Tesla Poison Princess Magic Archer
Tesla Poison P.E.K.K.A The Log Magic Archer
Tesla Mini P.E.K.K.A P.E.K.K.A Princess
Tesla Mini P.E.K.K.A
Bats Poison Tesla The Log Princess Magic Archer
Tesla Bats Poison Princess Magic Archer
Tesla Mini P.E.K.K.A P.E.K.K.A Bats The Log
Bats Tesla Mini P.E.K.K.A Poison P.E.K.K.A The Log Princess Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Bats Mini P.E.K.K.A Poison P.E.K.K.A
Tesla Bats The Log Magic Archer
Poison The Log Bats Tesla Princess Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tesla
Bats Tesla Mini P.E.K.K.A Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla P.E.K.K.A
Poison Tesla Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Tesla Mini P.E.K.K.A
Poison Bats Tesla Princess Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Bats Mini P.E.K.K.A Poison The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Mini P.E.K.K.A
P.E.K.K.A Poison The Log
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Princess Magic Archer
Tesla Bats Mini P.E.K.K.A Poison P.E.K.K.A The Log Magic Archer
Bats Poison Tesla Mini P.E.K.K.A P.E.K.K.A The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Magic Archer The Log
Poison The Log Princess Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison The Log Magic Archer
Poison Bats Princess Magic Archer
Poison The Log Princess Magic Archer
Poison The Log Princess Magic Archer
Poison The Log
Bats Mini P.E.K.K.A Poison
Poison The Log Princess Magic Archer
Poison Princess Magic Archer
Poison The Log Princess Magic Archer
Poison Princess Magic Archer
Princess Poison The Log Magic Archer
Poison The Log Princess Magic Archer
Magic Archer Poison The Log Princess
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison The Log Princess Magic Archer
Poison The Log Princess Magic Archer
Poison The Log Magic Archer
Poison Princess
The Log
Poison The Log
Poison The Log Princess Magic Archer
Poison The Log Princess Magic Archer
Poison The Log Princess Magic Archer
Poison The Log Magic Archer
Poison Bats Princess Magic Archer
Bats Poison
Mini P.E.K.K.A
Poison The Log Magic Archer
Poison Princess Magic Archer
P.E.K.K.A
Poison The Log Princess Magic Archer
Bats Princess Magic Archer
Poison Princess Magic Archer
The Log
Poison Mini P.E.K.K.A Princess Magic Archer
The Log Poison Princess Magic Archer
Poison
P.E.K.K.A
Bats Poison The Log Princess Magic Archer
Bats Poison Princess Magic Archer
Poison The Log Princess Magic Archer
P.E.K.K.A

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