My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter Witch Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Hunter Witch Phoenix Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Phoenix Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Witch Ram Rider
Barbarian Barrel
Tesla Hunter Witch
The Log
Hunter Witch Ram Rider
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Hunter Witch Ram Rider
Fireball
Tesla Hunter Witch Ram Rider
Poison
Bats Hunter Witch Phoenix
Lightning
Tesla Hunter Witch Phoenix Ram Rider
Rocket
Hunter Witch Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tesla Hunter Phoenix Golden Knight Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Tesla Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Ram Rider
Zap
Ram Rider Bats Hunter Witch Phoenix
Tesla
Hunter
Zap Ram Rider
Witch
Zap Ram Rider
Phoenix
Zap
Ram Rider
Zap Bats Hunter Witch Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 12

Bats
Zap Tesla Hunter Golden Knight
Zap
Bats Tesla Hunter Witch Phoenix Ram Rider Golden Knight
Tesla
Bats Zap
Hunter
Bats Zap Ram Rider Golden Knight
Witch
Zap
Phoenix
Zap
Ram Rider
Zap Hunter
Golden Knight
Bats Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ram Rider Golden Knight
Hunter Bats Zap Tesla Witch Phoenix Ram Rider
Tesla Hunter Witch Ram Rider Bats
Tesla Hunter Witch Bats Phoenix Ram Rider
Bats Zap Tesla Hunter
Bats Tesla Hunter Ram Rider Zap Witch Phoenix
Zap Tesla Phoenix Ram Rider Golden Knight
Tesla Hunter Witch Phoenix
Tesla Hunter Phoenix
Bats Witch Zap Tesla Hunter Ram Rider
Tesla Hunter Bats Zap Witch Phoenix Ram Rider
Tesla Hunter Bats Zap Witch Ram Rider
Bats Zap Tesla Hunter Witch Golden Knight
Tesla Hunter Phoenix Ram Rider
Zap Tesla Hunter Ram Rider
Tesla Bats Hunter Witch
Tesla Bats Zap Hunter Witch Ram Rider Golden Knight
Zap Hunter Witch Bats Tesla Ram Rider
Tesla Hunter Phoenix Ram Rider
Bats Tesla Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Witch
Zap Tesla Hunter Phoenix
Bats Zap Hunter Witch Ram Rider Golden Knight
Hunter Bats Zap Tesla Phoenix Ram Rider
Tesla Hunter Witch Phoenix Ram Rider
Bats Zap Tesla Hunter Witch Ram Rider
Bats Tesla Hunter Witch Phoenix Ram Rider
Tesla Hunter Phoenix
Zap Bats Witch Phoenix
Witch Tesla Phoenix
Bats Tesla Hunter Witch Phoenix Golden Knight
Zap Phoenix
Tesla Hunter Witch Ram Rider Golden Knight
Tesla Witch
Tesla Witch Phoenix Bats Zap Hunter Golden Knight
Bats Zap Tesla Hunter Witch Phoenix Golden Knight
Zap
Tesla
Tesla Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Zap Ram Rider Golden Knight
Zap
Bats Zap Hunter Witch Ram Rider
Witch
Zap Hunter Ram Rider
Zap Ram Rider Golden Knight
Bats
Zap Ram Rider Golden Knight
Zap
Hunter Golden Knight
Zap
Zap Hunter Witch Golden Knight
Bats
Zap Hunter
Zap Witch Golden Knight
Zap
Zap Hunter Witch
Witch
Zap Hunter Witch Ram Rider Golden Knight
Zap Witch Ram Rider Golden Knight
Zap Golden Knight
Bats Zap Hunter Witch
Zap Bats Witch
Zap Hunter
Zap
Zap Bats Witch
Zap Hunter Witch Ram Rider
Hunter
Zap
Zap
Zap Bats Witch Golden Knight
Bats Zap Witch
Zap Witch Golden Knight

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