My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Electro Wizard Ram Rider
Fireball
Firecracker Tesla Electro Wizard Ram Rider
Poison
Bats Firecracker Electro Wizard
Lightning
Tesla Electro Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tesla Fireball Electro Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Ram Rider
Arrows
Fireball Ram Rider
Firecracker
Bats Ram Rider
Tesla
Fireball
Arrows Electro Wizard Ram Rider
Electro Wizard
Fireball Ram Rider
Ram Rider
Bats Arrows Firecracker Fireball Electro Wizard
Goblinstein

Defense Synergies 0 12

Bats
Firecracker Tesla Electro Wizard
Arrows
Tesla Fireball
Firecracker
Bats Tesla Electro Wizard
Tesla
Bats Arrows Firecracker Fireball Electro Wizard
Fireball
Arrows Tesla Electro Wizard Ram Rider
Electro Wizard
Bats Firecracker Tesla Fireball Ram Rider
Ram Rider
Fireball Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Electro Wizard Ram Rider
Bats Firecracker Tesla Electro Wizard Ram Rider
Tesla Ram Rider Bats Electro Wizard
Tesla Bats Firecracker Electro Wizard Ram Rider
Arrows Firecracker Fireball
Arrows Fireball Bats Firecracker Tesla Electro Wizard
Bats Tesla Electro Wizard Ram Rider Arrows Firecracker Fireball
Arrows Tesla Fireball Electro Wizard Ram Rider
Tesla
Firecracker Tesla Electro Wizard
Bats Electro Wizard Arrows Firecracker Tesla Fireball Ram Rider
Arrows Tesla Bats Firecracker Fireball Electro Wizard Ram Rider
Tesla Bats Fireball Electro Wizard Ram Rider
Fireball Bats Arrows Firecracker Tesla Electro Wizard
Tesla Electro Wizard Ram Rider
Tesla Fireball Electro Wizard Ram Rider
Tesla Bats Arrows Firecracker Fireball Electro Wizard
Arrows Tesla Fireball Bats Firecracker Electro Wizard Ram Rider
Arrows Bats Firecracker Tesla Fireball Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Bats Arrows Firecracker Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Electro Wizard
Fireball Electro Wizard Arrows Firecracker Tesla
Bats Electro Wizard Ram Rider
Bats Tesla Fireball Electro Wizard Ram Rider
Tesla Ram Rider
Arrows Firecracker Fireball Bats Tesla Electro Wizard Ram Rider
Bats Tesla Fireball Electro Wizard Ram Rider
Tesla
Electro Wizard Bats Firecracker Fireball
Tesla
Bats Tesla
Arrows Fireball Electro Wizard
Tesla Fireball Ram Rider
Firecracker Tesla Fireball
Tesla Electro Wizard Bats Firecracker Fireball
Bats Arrows Firecracker Tesla Fireball Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard Ram Rider
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats Ram Rider
Arrows Firecracker
Arrows Fireball Firecracker Ram Rider
Arrows Fireball Firecracker Ram Rider
Bats Fireball Electro Wizard
Firecracker Arrows Fireball Electro Wizard Ram Rider
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Electro Wizard Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Electro Wizard
Electro Wizard Bats Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Bats Fireball
Fireball Arrows Firecracker Electro Wizard Ram Rider
Arrows Fireball
Fireball Firecracker Electro Wizard
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Bats Firecracker Fireball Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Fireball Firecracker

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