My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Rune Giant Witch Electro Giant Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rune Giant Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Tombstone Witch Ram Rider
Zap
Mortar Tombstone Witch Ram Rider
Barbarian Barrel
Mortar Tesla Tombstone Witch Electro Wizard
The Log
Tombstone Witch Ram Rider
Earthquake
Mortar Tesla Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Witch Electro Wizard Ram Rider
Fireball
Mortar Tesla Tombstone Witch Electro Wizard Ram Rider
Poison
Mortar Tombstone Witch Electro Wizard
Lightning
Mortar Tesla Tombstone Witch Electro Wizard Ram Rider
Rocket
Mortar Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rune Giant Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Mortar Tesla Rune Giant Electro Wizard Witch Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tombstone Mortar Tesla Rune Giant

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Ram Rider
Tesla
Tombstone
Rune Giant
Electro Wizard
Witch
Ram Rider
Electro Giant
Electro Wizard
Rune Giant Ram Rider
Ram Rider
Mortar Witch Electro Wizard

Defense Synergies 0 7

Mortar
Tesla Electro Wizard
Tesla
Mortar Electro Wizard
Tombstone
Electro Wizard Ram Rider
Rune Giant
Witch
Electro Wizard
Electro Giant
Electro Wizard
Mortar Tesla Tombstone Witch Ram Rider
Ram Rider
Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Tombstone Electro Wizard Ram Rider
Mortar Tesla Tombstone Witch Electro Wizard Ram Rider
Mortar Tesla Witch Ram Rider Tombstone Electro Wizard
Tesla Witch Mortar Tombstone Electro Wizard Ram Rider
Tombstone
Tesla Electro Wizard
Tesla Electro Wizard Ram Rider Mortar Tombstone Witch
Tesla Electro Giant Electro Wizard Ram Rider
Tesla Witch Mortar Tombstone
Tesla Electro Wizard
Witch Electro Wizard Tesla Tombstone Electro Giant Ram Rider
Tesla Witch Electro Wizard Ram Rider
Mortar Tesla Tombstone Witch Electro Wizard Ram Rider
Mortar Tesla Tombstone Witch Electro Wizard
Mortar Tesla Tombstone Electro Wizard Ram Rider
Mortar Tesla Electro Giant Electro Wizard Ram Rider
Tesla Mortar Tombstone Witch Electro Wizard
Mortar Tesla Tombstone Witch Electro Wizard Ram Rider
Mortar Witch Tesla Tombstone Electro Wizard Ram Rider
Mortar Tesla Electro Wizard Ram Rider
Tesla Witch Electro Giant Electro Wizard
Mortar Tesla Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone Witch Electro Giant Electro Wizard
Electro Wizard Mortar Tesla
Tombstone Witch Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Tesla Tombstone Witch Ram Rider
Electro Giant Tesla Witch Electro Wizard Ram Rider
Tesla Tombstone Witch Electro Wizard Ram Rider
Tesla
Electro Wizard Mortar Tombstone Witch
Witch Tesla Tombstone
Tesla Tombstone Witch
Electro Giant Electro Wizard
Tesla Tombstone Witch Ram Rider
Tesla Witch Electro Giant
Tesla Tombstone Witch Electro Giant Electro Wizard Mortar
Tesla Witch Electro Giant Electro Wizard
Mortar Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Electro Wizard Ram Rider
Mortar
Electro Giant Witch Ram Rider
Mortar Witch
Ram Rider
Mortar Ram Rider
Electro Wizard
Mortar Electro Wizard Ram Rider
Mortar
Mortar
Mortar
Mortar Witch
Mortar
Mortar
Mortar Electro Wizard
Mortar Witch Electro Giant
Mortar
Electro Giant Mortar Witch
Witch
Mortar Witch Electro Wizard Ram Rider
Mortar Witch Ram Rider
Mortar
Witch Electro Giant Electro Wizard
Electro Wizard Witch Electro Giant
Mortar
Electro Wizard
Electro Wizard Tombstone Witch
Witch Electro Wizard Ram Rider
Electro Wizard
Mortar
Electro Giant
Electro Giant Witch Electro Wizard
Witch Electro Wizard
Mortar Witch Electro Giant Electro Wizard
Mortar

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