My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Cannon Dart Goblin Battle Ram Guards
Zap
Cannon Dart Goblin Battle Ram Guards
Barbarian Barrel
Cannon Tesla Dart Goblin Battle Ram Guards Electro Wizard
The Log
Cannon Dart Goblin Battle Ram Guards
Earthquake
Cannon Tesla Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Battle Ram Guards P.E.K.K.A Electro Wizard
Fireball
Cannon Tesla Dart Goblin Battle Ram Electro Wizard
Poison
Cannon Dart Goblin Guards Electro Wizard
Lightning
Cannon Tesla Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Guards Tesla Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Dart Goblin Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Dart Goblin
Battle Ram P.E.K.K.A The Log
Battle Ram
The Log Dart Goblin P.E.K.K.A Electro Wizard
Guards
The Log
P.E.K.K.A
Electro Wizard Dart Goblin Battle Ram The Log
The Log
Battle Ram Dart Goblin Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 3 14

Cannon
The Log Dart Goblin Guards Electro Wizard
Tesla
The Log Dart Goblin Guards Electro Wizard
Dart Goblin
Cannon Tesla Guards P.E.K.K.A The Log Electro Wizard
Battle Ram
Guards
Cannon Tesla Dart Goblin The Log Electro Wizard
P.E.K.K.A
The Log Dart Goblin Electro Wizard
The Log
Cannon Tesla P.E.K.K.A Dart Goblin Guards Electro Wizard
Electro Wizard
Cannon Tesla Dart Goblin Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Dart Goblin The Log Electro Wizard
P.E.K.K.A Cannon Tesla Dart Goblin The Log Electro Wizard
Cannon Tesla P.E.K.K.A Dart Goblin Electro Wizard
Cannon Tesla P.E.K.K.A Dart Goblin Guards Electro Wizard
P.E.K.K.A The Log
The Log Cannon Tesla Dart Goblin Guards Electro Wizard
Tesla Dart Goblin Electro Wizard Cannon
Cannon Tesla Dart Goblin P.E.K.K.A The Log Electro Wizard
Cannon Tesla P.E.K.K.A
Guards Cannon Tesla Dart Goblin Electro Wizard
Dart Goblin Guards Electro Wizard Cannon Tesla The Log
Tesla Dart Goblin Electro Wizard
Cannon Tesla P.E.K.K.A Guards The Log Electro Wizard
Cannon Tesla Dart Goblin Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Tesla Electro Wizard
Cannon Tesla P.E.K.K.A The Log Electro Wizard
Tesla Cannon P.E.K.K.A Electro Wizard
Cannon Tesla Dart Goblin Guards The Log Electro Wizard
The Log Cannon Tesla Dart Goblin Guards Electro Wizard
P.E.K.K.A Cannon Tesla Dart Goblin Electro Wizard
Cannon Tesla Dart Goblin Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A Electro Wizard
Electro Wizard Tesla The Log
Guards P.E.K.K.A The Log Electro Wizard
Guards P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Cannon Tesla Guards
Tesla Dart Goblin Electro Wizard
Guards P.E.K.K.A Tesla Dart Goblin Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Cannon Tesla Dart Goblin Guards
P.E.K.K.A Tesla Dart Goblin Guards
P.E.K.K.A Guards The Log Electro Wizard
P.E.K.K.A Cannon Tesla Guards
Cannon Tesla Dart Goblin
Tesla Guards Electro Wizard Dart Goblin P.E.K.K.A The Log
Cannon Tesla Dart Goblin P.E.K.K.A The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Guards The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Guards Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin Electro Wizard
The Log
Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Guards
Dart Goblin The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Dart Goblin Guards
Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard
The Log Dart Goblin
Dart Goblin P.E.K.K.A
Dart Goblin Guards The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
P.E.K.K.A
Dart Goblin

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